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Steam News30 January 20265mo ago

Bartender update - Patch Notes - 01/30/2026 (1.1.0.3496)

A New Face Behind the Bar, and a Smoother Night Overall This is our first content update, and we wanted it to feel meaningful.

Full notes

Full Speakeasy Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions2 changes3 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
addedA New Face Behind the Bar, and a Smoother Night OverallThe Bartender Update introduces a brand-new recruitable bartender, more immersion in how customers behave, quality-of-life improvements, and a big batch of technical and UI fixes based directly on your feedback.
addedNew ContentRecruitable bartender added Hire extra help and keep things running when the night gets busy
removedGameplay & ImmersionCustomers no longer always ask for 10cl. Requested amounts now vary depending on their mood, thirst, and how their day started. (Cocktails are still always 10cl)
removedGameplay & ImmersionCustomers will no longer order cocktails if you haven’t unlocked the required ingredients yet
changedGameplay & ImmersionCustomers are less likely to always sit in the same place
removedGameplay & ImmersionNPCs are less nosy and will no longer wander into your bar at random without ordering

A New Face Behind the Bar, and a Smoother Night Overall

This is our first content update, and we wanted it to feel meaningful.

The Bartender Update introduces a brand-new recruitable bartender, more immersion in how customers behave, quality-of-life improvements, and a big batch of technical and UI fixes based directly on your feedback.

This patch is all about making each night behind the bar feel more alive, more personal and smoother to run, no matter your setup.

New Content

  • Recruitable bartender added Hire extra help and keep things running when the night gets busy

Gameplay & Immersion

  • Customers no longer always ask for 10cl. Requested amounts now vary depending on their mood, thirst, and how their day started. (Cocktails are still always 10cl)

  • Customers will no longer order cocktails if you haven’t unlocked the required ingredients yet

  • Customers are less likely to always sit in the same place

  • NPCs are less nosy and will no longer wander into your bar at random without ordering

Settings & Performance

  • Key rebinding is now available in the settings menu

  • Improved interaction between VSync and Framerate Limit

    • Framerate limit now takes precedence over VSync

    • VSync is active only if your framerate limit is set at or above your monitor's refresh rate

  • Nanite disabled on Medium settings to improve performance on smaller configurations (Still enabled on High & Ultra with DirectX 12)

Localization

  • Norwegian, Dutch, and Danish languages added

  • Fixed multiple localization issues

Fixes & Polish

  • Fixed cocktails requiring more ingredients than displayed

  • Fixed various UI issues:

    • Courier

    • Wall upgrade

    • Satisfaction loss display

    • Cocktail color in player inventory

  • Fixed odd shadow and lighting issues when using DirectX 11

  • Fixed an issue causing alembics in a “waiting for combustible” state to break on save reload

Thank You (And Please Keep Talking to Us)

This update exists because of your feedback and it’s already shaping what comes next! If something feels great, weird, broken, or just almost right, we want to hear about it.

  • Keep sending feedback (on Steam forums or our Discord)

  • Share the game with friends who’d enjoy running a bar

  • Leave a review if you’re having fun, it helps a lot for a small team

More content, tweaks, and surprises are already brewing. See you behind the bar!

Source

Steam News / 30 January 2026

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