Full notes
Full Speakeasy Simulator update
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What changed
- UI and audio
- Gameplay
- Performance
- Fixes
A New Face Behind the Bar, and a Smoother Night Overall
This is our first content update, and we wanted it to feel meaningful.
The Bartender Update introduces a brand-new recruitable bartender, more immersion in how customers behave, quality-of-life improvements, and a big batch of technical and UI fixes based directly on your feedback.
This patch is all about making each night behind the bar feel more alive, more personal and smoother to run, no matter your setup.
New Content
Recruitable bartender added Hire extra help and keep things running when the night gets busy
Gameplay & Immersion
Customers no longer always ask for 10cl. Requested amounts now vary depending on their mood, thirst, and how their day started. (Cocktails are still always 10cl)
Customers will no longer order cocktails if you haven’t unlocked the required ingredients yet
Customers are less likely to always sit in the same place
NPCs are less nosy and will no longer wander into your bar at random without ordering
Settings & Performance
Key rebinding is now available in the settings menu
Improved interaction between VSync and Framerate Limit
Framerate limit now takes precedence over VSync
VSync is active only if your framerate limit is set at or above your monitor's refresh rate
Nanite disabled on Medium settings to improve performance on smaller configurations (Still enabled on High & Ultra with DirectX 12)
Localization
Norwegian, Dutch, and Danish languages added
Fixed multiple localization issues
Fixes & Polish
Fixed cocktails requiring more ingredients than displayed
Fixed various UI issues:
Courier
Wall upgrade
Satisfaction loss display
Cocktail color in player inventory
Fixed odd shadow and lighting issues when using DirectX 11
Fixed an issue causing alembics in a “waiting for combustible” state to break on save reload
Thank You (And Please Keep Talking to Us)
This update exists because of your feedback and it’s already shaping what comes next! If something feels great, weird, broken, or just almost right, we want to hear about it.
Keep sending feedback (on Steam forums or our Discord)
Share the game with friends who’d enjoy running a bar
Leave a review if you’re having fun, it helps a lot for a small team
More content, tweaks, and surprises are already brewing. See you behind the bar!
Source
Changelog.gg summarizes and formats this update. How we read updates.
