In this update3
Full notes
Full Speakeasy Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Speakeasy Simulator changes
Steam post imageHey everyone,
Today’s a big day for us: our speakeasy management game is finally released on Steam. No early access tag, no “almost there”, no more excuses. It’s out.
This project started as a small idea and slowly grew through prototypes, playtests, rewrites, broken builds, and last-minute fixes. Getting it to this point honestly wouldn’t have been possible without the people who played it early.
Thank You!
A huge thank you to everyone who joined the playtests, sent feedback, reported bugs, or simply told us how the game felt.
You helped us:
Track down bugs we were blind to
Rework systems that weren’t fun yet
Polish balance, pacing, and clarity
Turn a rough concept into a finished game
If the game feels solid today, it’s because a lot of you took the time to help us improve it.
About the Game
If you’re new here: this is a game about running a speakeasy during Prohibition.
You’ll build and decorate your bar, manage supply and production, and try to keep the booze flowing to your increasingly numerous patrons.
What’s Next
This release isn’t the end. We’ll keep listening to feedback, fixing issues, and making improvements where needed.
Prohibition is here. Your speakeasy is open. Don’t get caught.
Thank you for playing!
Source
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