Full notes
Full Speakeasy Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Store
Speakeasy Simulator changes
Satisfaction gains now follow a curve instead of flat values
Refine clients bar times and thirst to have a better progression feeling while decoration improves
Tweak graphics settings and lighting across all graphics quality presets (still Work In Progress)
Cocktails are less expensive
Balance cocktail demands from clients
Optimize NPCs (better perf in all graphics quality)
Alcohol and cocktail quality now have an impact on the price paid by clients
Added DX11 support for older graphics cards
Add outfits variation for all NPCs
Add footsteps sound effects
Increase a bit mash table cost
Fix being able to construct embellishments without money
More to come next week !
Source
Changelog.gg summarizes and formats this update. How we read updates.
