Full notes
Full Sparrow Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Patch notes, v0.4.33, 2026-04-02
Making history: we've added your "run history" to the menu so you can bath in former glory. It's still very work in progress but better than all the runs being lost in time like tears in the rain. You find the button in the bottom left corner in the start menu.
The rest of the fixes and enhancements should just make the game nicer and let it run more stable. Especially summing up all enemy attacks for you is a much requested feature.
Gameplay changes:
Added an attack amount preview to end turn button
Tiles are discarded before the enemy turn now (order is now discard > buffs > enemies > draw)
Better boss animation when beaten
Added a run history that allows you to browser past runs
Intro looks less unfinished now
Much better sound mixing and volumes are actually taken into account
New buff arrangement under birds to prevent overlapping
Lots of small loca fixes to make things clearer
Bugfixes:
Fire from smoulders is applied before the buff is activated now
Stuck clouds in background should have dissolved
Snipe doesn’t crash the game when there are too few tiles
Freezing does not block other buffs as much anymore (i.e. fire immunity can tick down)
Added the missing Defense-10 tile that crashed the game
Known issues
There is still be issues when connectivity is bad (i.e. crash during run upload, Steam trouble)
Hightail and Lame Duck lack animations
Enemy attack sum does not take The Cuteness into account.
Source
Changelog.gg summarizes and formats this update. How we read updates.
