Full notes
Full Sparklite update
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Repeated intro
Hello Adventurers!
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Maps
We hope you’re enjoying your adventures in Geodia!
We’re proud to announce the arrival of the biggest ever update for our whimsical action-adventure, Sparklite! Sparklite players will be delighted with the amount of extra content and new features we’ve managed to cram into this latest update.
Sparklite players who install Update 1.5 can look forward to;
New! Casual Game Mode - For an easier experience
New! Champion Game Mode - For the hardcore gamer looking to challenge themselves
Updated save slot UI
Enhanced boss fights
New character in the Refuge
New Baron cinematic
Updated sinkholes
Updated Furnaces
Chopping grass now has a chance to drop Sparklite
Thanks to active community we’ve also added lots of bug fixes and quality of life improvements
Casual Game Mode:
The brand-new Casual Game Mode is intended for people who mostly just want to see everything Sparklite has to offer, without the pressure of failure. In this mode, hearts drop more often, players begin their adventure with more health & there are also more dig spots. This mode is ideally suited to players who want to focus on Sparklite’s story and enjoy the world of Geodia.
Champion Game Mode:
For players who like an additional challenge after beating the game. Ada's adventure will be harder this time around. Enemies and Titans will be stronger and have new attacks but, the rewards will be greater as they will drop more Sparklite. Players start the game with all schematics but Vaults no longer appear in the world. Choose this mode for a whole new way to experience Sparklite!
Finally, as if that wasn’t enough, you can now also earn unique banners in Town, (which can be seen on all saves, not just the one you finished the game on), for beating Standard and Champion modes.
We also made the following changes in other updates:
Winter update – Dec 19
End Run option from Pause Menu (Player Request)
Show Beat Counts on World Map - all beats available for each area in a given run
Add more space for available patches
Minor audio improvements
January update – Jan 10
Added an Adventure Log, which shows stats per run
Added Patch scroll menu
Added saving the game when changing scenes
Added winter effects in town
Added NPC names to Interact prompt
Improved art of core sequence
Rework beats to spawn more often
Added “Quick Equip" and "Quick Unequip" prompts in Patch Menu
Improved audio for Scubert fight
We hope all of these improvements / additions help you to have even more fun in Sparklite, until next time…gear up for adventure!
Thanks again to our Sparklite Community for your ongoing support and dedicated feedback
See you in Geodia!
Source
Changelog.gg summarizes and formats this update. How we read updates.
