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Steam News5 November 20258mo ago

《SPARK IGNITES》- First Demo Concludes!The team thanks everyone for your support!

Hello everyone, We are the development team behind SPARK IGNITES. Over the past twenty-plus days of the demo test, we have been following your feedback from every channel with immense nervousness and anticipation.

Full notes

Full 星火燎原( SPARK IGNITES) update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes7 additions15 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Maps
  • Balance
changedGameplay is simplistic and lacks variety.
changedInsufficient performance optimization, leading to stutters and frame drops.
changedUI style doesn't quite fit and isn't visually appealing. ...And so on.
changedPlease rest assured, we have carefully noted and documented every issue you raised, and they are now prioritized on our internal discussion table. Our lack of experience and insufficient communication with our "shareholders" led to shortcomings in both the initial design and later polishing stages.
changedCurrently, we have completed the design of our optimization plan. In the next version, we will implement the following improvements:
changedRedesign the combat UI and interactions to make combat information clearer and more fluid.

星火燎原( SPARK IGNITES) changes

changedGameplay is simplistic and lacks variety.
changedInsufficient performance optimization, leading to stutters and frame drops.
changedUI style doesn't quite fit and isn't visually appealing. ...And so on.
changedPlease rest assured, we have carefully noted and documented every issue you raised, and they are now prioritized on our internal discussion table. Our lack of experience and insufficient communication with our "shareholders" led to shortcomings in both the initial design and later polishing stages.
changedCurrently, we have completed the design of our optimization plan. In the next version, we will implement the following improvements:

We are the development team behind SPARK IGNITES. Over the past twenty-plus days of the demo test, we have been following your feedback from every channel with immense nervousness and anticipation. We sincerely thank all our "shareholders" for spending your valuable time trying out our still unpolished work. Whether it was lengthy reviews on forums, brief comments in group chats, or even simple "fun" or "trash," every piece of feedback is crucial to us.

At the same time, we must bow our heads and say to everyone: We are sorry.

Through this demo test, we have come to deeply realize that this demo version has many issues, falling far short of our ideal state. By gathering your feedback, we have clearly identified core problems in the current version, such as:

  1. Combat feels slow and the pacing isn't smooth.

  2. The game's overall guidance is unclear.

  3. Gameplay is simplistic and lacks variety.

  4. Insufficient performance optimization, leading to stutters and frame drops.

  5. UI style doesn't quite fit and isn't visually appealing. ...And so on.

Please rest assured, we have carefully noted and documented every issue you raised, and they are now prioritized on our internal discussion table. Our lack of experience and insufficient communication with our "shareholders" led to shortcomings in both the initial design and later polishing stages.

Yet, we feel fortunate to have met all of you, our "shareholders." It is because of your support and encouragement that we feel more motivated than ever. We want to walk this path together with you.

Currently, we have completed the design of our optimization plan. In the next version, we will implement the following improvements:

Combat Related:

  • Redesign the combat UI and interactions to make combat information clearer and more fluid.

  • Redesign the boss fight flow to enhance the boss battle experience.

  • Implement different levels of damage effects during combat to enhance the sense of impact and rhythm.

  • Enhance the visual effects when Divinities activate during combat, making it clear to players when a Divinity triggers.

  • Optimize combat animations to improve the sense of combat rhythm and impact.

  • Increase the speed of actions in combat to quicken the overall combat pace.

Scene Exploration Related:

  • Add both walking and running actions, increasing movement speed while running.

  • Remove the forced pause when encountering visible enemies; players will be able to bypass them.

  • Adjust the random encounter (dark enemy) mechanic, changing it into a special gameplay feature and reducing the number of random encounters while exploring the map.

Divinity System Related:

  • Redesign the UI presentation for Divinities.

  • Add more shared Divinity slots, allowing partners to equip more Divinities and swap them at any time.

  • Introduce progression-based gameplay for Divinities.

Character Progression Related:

  • Add character level progression, while retaining the design that allows players to allocate stat points freely and flexibly.

  • In partner-specific quests, the player's different choices will influence the partner's awakening path, allowing partners to obtain different high-tier skills and exclusive Divinities.

Secondary Gameplay Systems:

  • Add collection and excavation gameplay for various materials.

  • Add item crafting and synthesis gameplay.

Performance Optimization:

  • Optimize the build size, compressing the total size without reducing content.

  • Optimize scene performance to increase frame rates.

  • Optimize scene sizes to reduce loading times when transitioning.

  • Implement a new collision detection algorithm to reduce clipping issues in the game.

To our overseas players who want an English version, we also apologize to you here. We will strive to provide an English version for the next test. We hope to create a game you will love.

Furthermore, the work on adding more story content will not stop.

We will complete the development of the optimized version as soon as possible and sincerely invite everyone to experience it again.

During this time, we will also periodically share some development progress and content updates with you all.

We believe we will meet again soon.

Thank you once again, and our apologies once again.

We look forward to reuniting with you all in a better version.

Source

Steam News / 5 November 2025

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