Wishing everybody a very happy Halloween. Hope you are having fun. Version 1.2.4 is out and we have decided to make this Halloween a fiery one for you. Introducing a new game element: The Flamethrower.
Full notes
Full Spark Five update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions5 changes1 removal
Gameplay
Maps
Balance
UI and audio
Store
addedWishing everybody a very happy Halloween. Hope you are having fun. Version 1.2.4 is out and we have decided to make this Halloween a fiery one for you. Introducing a new game element: The Flamethrower.
changedThe Flamethrower It is a defensive asset that can be found mounted on pillars, their sole purpose is to burn everyone to a crisp. They are installed at various locations around the map and are meant to guard specific objectives or important elements similar to a laser. There are no means to turn these off and are lethal to guards also (which means you can lure them to their demise). They are turned on every 4 seconds and remain active for 2 seconds. Evade them at all costs.
changedPlayer movement speed increased by 12.5%.
removedObjective indicators modified: A yellow flare indicates a collectible objective item whereas a blue flare represents a destructible objective item. They will not be visible if the "Enable Indicators" option is disabled.
changedMovement speed of enemy guards increased by 0.1 (both run and walk speed).
addedFlamethrowers added to all levels (for all campaigns).
Spark Five changes
addedWishing everybody a very happy Halloween. Hope you are having fun. Version 1.2.4 is out and we have decided to make this Halloween a fiery one for you. Introducing a new game element: The Flamethrower.
changedThe Flamethrower It is a defensive asset that can be found mounted on pillars, their sole purpose is to burn everyone to a crisp. They are installed at various locations around the map and are meant to guard specific objectives or important elements similar to a laser. There are no means to turn these off and are lethal to guards also (which means you can lure them to their demise). They are turned on every 4 seconds and remain active for 2 seconds. Evade them at all costs.
changedPlayer movement speed increased by 12.5%.
removedObjective indicators modified: A yellow flare indicates a collectible objective item whereas a blue flare represents a destructible objective item. They will not be visible if the "Enable Indicators" option is disabled.
changedMovement speed of enemy guards increased by 0.1 (both run and walk speed).
Wishing everybody a very happy Halloween. Hope you are having fun. Version 1.2.4 is out and we have decided to make this Halloween a fiery one for you. Introducing a new game element: The Flamethrower.
The Flamethrower It is a defensive asset that can be found mounted on pillars, their sole purpose is to burn everyone to a crisp. They are installed at various locations around the map and are meant to guard specific objectives or important elements similar to a laser. There are no means to turn these off and are lethal to guards also (which means you can lure them to their demise). They are turned on every 4 seconds and remain active for 2 seconds. Evade them at all costs.
Along with the addition of the Flamethrower game element this patch comes with a few more updates. Check them out.
General Updates
Player movement speed increased by 12.5%.
RemovedObjective indicators modifiedA yellow flare indicates a collectible objective item whereas a blue flare represents a destructible objective item. They will not be visible if the "Enable Indicators" option is disabled.
Movement speed of enemy guards increased by 0.1 (both run and walk speed).
Flamethrowers added to all levels (for all campaigns).
Slight changes made to the Evacuation point (Destination) model.
Ship model size increased, rotation rate decreased and has a glowing particle effect at base.
Minor changes to guard patrolling.
Minor changes to maps.
New store page screenshots and gameplay video added.