In this update1
Full notes
Full Sparedevil update
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What changed
- Maps
- Gameplay
- Store
- Balance
- UI and audio
- Events
Sparedevil changes
Hello once again bowlers! It is time to polish your bowling shoes and enter a brand new Sparedevil arena, welcome to Sparedevil: Revolved!
NEW MAP!! Risky Rings! Destroy devilish pins across multiple deadly floors!
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NEW WEAPON! The Ion Blaster, fully automatic bowling energy!
NEW WEAPON! The Tesla Baller, charge up and launch volleys of giant energy balls that can explode your other balls!
11 NEW PERKS! Including much requested powers like edge falling protection and extra opportunity to stay alive!
8 New Cosmetics to Unlock! Including 4 new faces!
Bug Fixes and Changes!
"Vaporiser Ball", "Frag Ball" and "Overcooked" ball, now all award points correctly.
"Fastball" now provides some up force when thrown in the air
"Watermelon" now explodes after hitting 10 pins
"Holy Ball" now explodes when it expires.
Rate at which "Growball's" charge rate slows has been greatly reduced. Meaning it will charge faster overall.
If you die while charging a ball it will no longer continue making the charge noise.
The maximum size that an "Undercooked" ball explosion can reach has been capped.
"Haymaker" now stores charges, so for every spare or strike you store a charge of haymaker.
"Im In Charge!" now drops fire pools, in addition to its existing effects.
"Orbital Battery" now triggers from any ball explosion, not just a slam dunk.
"Renewable energy" now triggers with 5 knocks from any secondary weapon.
"Random Junk Go!" has had new projectiles added to its spawn pool.
"Energy Drain" now requires only 5 melee knocks instead of 10 and spawns more energy balls.
"Phantom" now lasts 3 seconds and has a 6 second cooldown.
Fixed a typo in "Remote Control" description.
"Gladiator Pendant" now triggers every time time rather than 50% of the time but now has a 2 second cooldown.
"Gladiator Ring" no longer requires you to be in the middle of the arena to trigger.
The temporary shield from "Punch Shield" now grants invincibility frames when it breaks.
Player spawned mines now award bonus points for each pin knocked by the mine.
The maximum point requirement for leveling up in Survivor mode has been capped at 1.5 million.
Melee attacks now reward bonus points based on the amount of pins hit
Fire pools (spawned by weapons or perks) award extra points based on the amount of pins they knock
Exploding balls now rewards more points based on the amount of pins knocked by the explosion
Loot pins appear more frequently
Head jumps award more points
Switching weapons awards more points
Source
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