Full notes
Full Spaera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
In order to lessen the mental load on players, shape difficulty has been toned down. In exchange, we've introduced a new type of block, which in essence, is a "double block". These blocks need to be cleared twice, but maintains the same color once the first stage is cleared. The "brick-blocks" have also been changed as the clearing mechanics for those are a little too confusing, again adding to the complexity problem. Of course, these are radical changes so look forward to some balance changes in the next few patches.
Game System Changes
A new block type that requires clearing twice has been added, dubbed the "double block"
Play Pieces now occasionally spawn with double blocks
Panic mode increases the rate of double block spawns
Brick blocks only require clearing once by proximity now, as opposed to twice. As such, it also falls naturally without staying stuck
We've added difficulty settings to the story mode, which will receive more tuning in the coming patches
Balance Changes
Pone's "1000 Shattering Fists" has swapped to level 4 and now uses the new Brick Blocks, with a fixed pattern
Pone's "Sky Splitter" has swapped to level 3
Harland's "Tweets of the Afterlife" now uses the new Brick Blocks
Joseph's "Brickinator" now uses the new Brick Blocks
Setter Z's "Burst Hurricane" has been changed to push the top of his blocks to the opponent's board
Leon's "Slash Slash" has been changed to add double blocks instead of bricks
Known Bugs
Board blocks may animate incorrectly some of the time
Source
Changelog.gg summarizes and formats this update. How we read updates.
