Full notes
Full SpaceSlog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
A big welcome to all the new Spacesloggers! Several hundred of you have decided to join the slog and feedback has been pretty good so far. I also want to thank everyone that has purchased the game for putting their faith in me, which I know is not always easy with an early access title. Especially one which has not really received much media coverage, or much attention at all. With that, today I am releasing the first round of fixes, which will be the first update of many! A quick note on the Steam Workshop, some of you may have noticed workshop mods were not working correctly. This hotfix should fix those issues, meaning you can now fully subscribe to and upload mods to the workshop.
Changes
Removed resources changing ship mass for now as it requires a more in depth fix.
Add the first batch of custom pawns.
Update diamond asteroid colour.
Fixes
Fixed: Module data not saving/loading.
Fixed: Some incorrect flammability data was set.
Fixed: Could self tend with incorrect items.
Fixed: Incorrect creatures could sometimes spawn from asteroids.
Fixed: Unable to force haul dead pawns.
Fixed: Some text issues.
Fixed: The game could open on the incorrect display.
Fixed: Items did not change ship mass.
Fixed: Aeroponics did not detect herb seeds.
Reviews
We have just managed to reach the magical 10 reviews, but we need as many as we can to help exposure. If you've not reviewed the game yet, please consider doing so.
Community
Orbital Potato and Noobert have both created videos on SpaceSlog, feel free to go and watch them below!
Source
Changelog.gg summarizes and formats this update. How we read updates.
