Full notes
Full Spacepunk Survival update
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Repeated intro
Hello adventurers!
What changed
- Fixes
- Gameplay
- UI and audio
Spacepunk Survival changes
Since the release of Spacepunk Survival, we have received many messages about people enjoying the game! This kind of feedback is invigorating, making us very happy for being able to share our love for this game with our community!
We have also received interesting feedback, suggestions and bug reports from you! Therefore, we are happy to send in this first update many polishes around such feedback!
Let's go to a changelog, shall we? Bugs fixed:
Fixed error that enabled players in some specific situations to place many turrets.
Fixed error that locked players from shooting when they bought a new weapon while shooting their previous weapon.
Added a collider to the ceiling of starting area. No longer looking to space, okay? lol
Fixed error that caused boss-related music to persist to the main menu when a match was lost during a boss wave.
Fixed the name tag positioning over other players heads.
Balancing:
Changed the Hunter wave to include other enemies and a more tough hunter.
Quality of Life:
Now, you can disable the helmet model used in the HUD. Good for using greater FOV values.
Hope you all enjoy the game with this update! Have fun <3
Be sure to join our Discord and be part of our journey!
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
