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Steam News18 January 20265mo ago

Agent Mission Systems & Modding Expanded

More missions are now available! Thank you for all of the feedback, testing, and bug reports.

In this update2

Full notes

Full Spaceport Trading Company update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Security
  • UI and audio
  • Performance
  • Fixes
addedMore missions are now available!
changedUpdatesMilitary Economy has been renamed to Security
addedUpdatesTravel System Update: Added an Arrival sound Location travel data is now updated on double check travel events Off screen locations are managed better to prevent trigger effects
changedUpdatesTutorial Dismissal checks improved
changedUpdatesProcessing event code has been clean up and moved to improve performance
addedUpdatesModding Update: Improved the local mod loading system with much more planned If a folder is not dragged or pathed there will be a sound More pathing checks to prevent crashes UI tweaks for an improved warning system to be added Map Type Starscape motion scale can be changed Orbit Type Map Starscape has more moddability More internal mod loading logic for improvements to how the order for mods are created (once this is more extended we will publish more detail to the Mod Guide)

Spaceport Trading Company changes

addedMore missions are now available!
changedMilitary Economy has been renamed to Security
addedTravel System Update: Added an Arrival sound Location travel data is now updated on double check travel events Off screen locations are managed better to prevent trigger effects
changedTutorial Dismissal checks improved
changedProcessing event code has been clean up and moved to improve performance

More missions are now available!

Thank you for all of the feedback, testing, and bug reports.

Updates

  • Military Economy has been renamed to Security

  • Agent Mission Data systems are now sync'ed to allow for faster scaling and prevent different access modes from breaking rules

  • Travel System Update:

    • Added an Arrival sound

    • Location travel data is now updated on double check travel events

    • Off screen locations are managed better to prevent trigger effects

  • Tutorial Dismissal checks improved

  • Processing event code has been clean up and moved to improve performance

  • Modding Update:

    • Improved the local mod loading system with much more planned

      • If a folder is not dragged or pathed there will be a sound

      • More pathing checks to prevent crashes

      • UI tweaks for an improved warning system to be added

    • Map Type Starscape motion scale can be changed

    • Orbit Type Map Starscape has more moddability

    • More internal mod loading logic for improvements to how the order for mods are created (once this is more extended we will publish more detail to the Mod Guide)

  • More mission text localized

Bugs

  • Steam Deck First Load Screen Resolution issues has had some work done, this is still in testing

  • Addressed a few method to have Agent Mission limit rules to be broken

Source

Steam News / 18 January 2026

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