In this update3
Full notes
Full Spaceport Trading Company update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Store
Spaceport Trading Company changes
Captains, thank you so much for your invaluable feedback, extensive testing, and detailed bug reports! Your dedication has directly fueled our latest and most impactful update yet. The core mission system has been completely rebuilt from the ground up, massively expanding the potential for new missions, diverse mission types, and exciting new rewards. Get ready for a richer, more engaging universe, featuring new collection missions, a robust grant and reward system, and timed contracts! We’ve also given the Job Board a much-needed polish to make finding your next contract clearer and easier than ever.
Thank you for all of the feedback, testing, and bug reports.
Game Updates
Mission System Overhaul
Allows for more missions (We have added a chunk of new collection missions to link up with the newer Market Items)
Allows for more mission types
New Grant and Reward system to allow for not credit rewards
Improved the expired mission checks to allow for timed missions
Improved the mission complete checks for Delivery missions
Reduced Duplicate Missions
{0.4.9.2} Mission Complete checks are vastly improved
{0.4.9.3} Mission Descriptions have moved from a hardcoded value into something that is easy to localize
Job Board has had a fair number of UI tweaks and more information displayed
The Fuel System has had its internal usage calculation has been rebuilt
Improved the Mini Tutorial system
Moved the Distress Beacon info to a later time in the game to minimize the info spam when entering space
Fixed an issue that prevented Scanner Tutorial from being presented to captains
Upgraded the Tooltip font setup to have a more clear text render. It is not perfect, but much better.
{0.4.9.1} Load & Save Popup Updates:
More information displayed
Better selection and de-selection indications
Minor Localization updates to buttons
{0.4.9.1} Mod Panel Updates:
Better spacing for buttons
Improved sizing to allow for more information to be viewable
{0.4.9.1} Map background improvements:
Orbit Map now ignores zoom for a cleaner view
Setting up for Static Map to have a parallax effect as well
Minor updates to Demrock Star System - Static Map
{0.4.9.2} Star Systems Information Updates:
Star System Data has been updated to allow for the starscape (background) to be moddable
Made changes to Demrock, we are monitoring this and others for feedback
{0.4.9.2} Support DLC Updates:
Support DLC owners can now color their Flight Path
To do this go to Settings -> Cosmetics
This is part of a large upcoming feature update that will be available for all captains, we are just allowing Support DLC owners to have it early
Smoothed the process to add new features and functions
{0.4.9.2} Flight Path Updates - Improved the flexibility of the system for expansion in the near future
{0.4.9.3} Updated the Tutorial system to provide more methods to escape them and more checks to ensure that the right dialog is displayed at the correct time
{0.4.9.3} Video Resolution Selection Dropdown has a font update (testing out some new rending options)
{0.4.9.3} Adjusted the Scanner Toggle Keybinding to be sync'ed in all locations
{0.4.9.3} Modding Updates:
Starscape Image improvement
Adjustments to non-planet / non-moon location map graphics
{0.4.9.4} Provided a method for mods to prevent star system map rotation (adding "mirror_index": 0 into the display_data of a star system will now tell the system to skip adding this
{0.4.9.4} Provided a mthod for mods to select the type of starscape image usage, like Tiling or Stretching (more options to follow)
{0.4.9.4} Provided a method for mods to remove Market Items from a location
{0.4.9.4}Updated the modding guide to have a Tips section
More settings for visuals
More localizations - focus on Missions & Abilities (not finished)
{0.4.9.4} Orbit Actions Updates:
Created a system to allow captains to select the exact mission they want to complete while in orbit (this will be expanded a bit to provide more information in the future)
The internal Mission Id system has been updated to ensure missions are completed in the order captains want them to be
{0.4.9.4} UI Tweaks:
Ship Naming Panel has been enlarged and moved down to prevent confusion with nearby buttons with the same name
Location Titles now scale with longer names
Map Location Information Panel now has text wrapping for longer location names
Updated some Market Item icons
Bugs
Addressed Ability values not being shown correctly
Addressed a few possible edge cases on Delivery missions
Addressed an issue with Plaza and possible empty Shop Slots
Addressed an issue with Completing Mission Panel where the Agent name would not be shown
Addressed an issue with Furniture being sold and purchased by Urban economies
Addressed an issue with Timber graphic
{0.4.9.1} Addressed an issue with Location Map Graphics not accepting mod inputs
{0.4.9.1} Addressed a few icons either missing or with damaged images
{0.4.9.2} Addressed an issue with Location Map Graphics not accepting mod inputs for stations
{0.4.9.3} Addressed a host of typo's in the game data
{0.4.9.3} Corrected the Flight Path Preview image
{0.4.9.4} Addressed a few typo's inside of data
Thoughts on the speed of feature releasing?
Source
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