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Steam News6 December 20257mo ago

Mission System Overhaul

Captains, thank you so much for your invaluable feedback, extensive testing, and detailed bug reports! Your dedication has directly fueled our latest and most impactful update yet.

In this update3

Full notes

Full Spaceport Trading Company update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Store
addedCaptains, thank you so much for your invaluable feedback, extensive testing, and detailed bug reports! Your dedication has directly fueled our latest and most impactful update yet. The core mission system has been completely rebuilt from the ground up , massively expanding the potential for new missions, diverse mission types, and exciting new rewards. Get ready for a richer, more engaging universe, featuring new collection missions, a robust grant and reward system, and timed contracts! We’ve also given the Job Board a much-needed polish to make finding your next contract clearer and easier than ever.
addedGame UpdatesMission System Overhaul Allows for more missions (We have added a chunk of new collection missions to link up with the newer Market Items) Allows for more mission types New Grant and Reward system to allow for not credit rewards Improved the expired mission checks to allow for timed missions Improved the mission complete checks for Delivery missions Reduced Duplicate Missions {0.4.9.2} Mission Complete checks are vastly improved {0.4.9.3} Mission Descriptions have moved from a hardcoded value into something that is easy to localize
changedGame UpdatesJob Board has had a fair number of UI tweaks and more information displayed
changedGame UpdatesImproved the Mini Tutorial system Moved the Distress Beacon info to a later time in the game to minimize the info spam when entering space Fixed an issue that prevented Scanner Tutorial from being presented to captains
changedGame UpdatesUpgraded the Tooltip font setup to have a more clear text render. It is not perfect, but much better.
changedGame Updates{0.4.9.1} Load & Save Popup Updates: More information displayed Better selection and de-selection indications Minor Localization updates to buttons

Spaceport Trading Company changes

addedCaptains, thank you so much for your invaluable feedback, extensive testing, and detailed bug reports! Your dedication has directly fueled our latest and most impactful update yet. The core mission system has been completely rebuilt from the ground up , massively expanding the potential for new missions, diverse mission types, and exciting new rewards. Get ready for a richer, more engaging universe, featuring new collection missions, a robust grant and reward system, and timed contracts! We’ve also given the Job Board a much-needed polish to make finding your next contract clearer and easier than ever.
addedMission System Overhaul Allows for more missions (We have added a chunk of new collection missions to link up with the newer Market Items) Allows for more mission types New Grant and Reward system to allow for not credit rewards Improved the expired mission checks to allow for timed missions Improved the mission complete checks for Delivery missions Reduced Duplicate Missions {0.4.9.2} Mission Complete checks are vastly improved {0.4.9.3} Mission Descriptions have moved from a hardcoded value into something that is easy to localize
changedJob Board has had a fair number of UI tweaks and more information displayed
changedImproved the Mini Tutorial system Moved the Distress Beacon info to a later time in the game to minimize the info spam when entering space Fixed an issue that prevented Scanner Tutorial from being presented to captains
changedUpgraded the Tooltip font setup to have a more clear text render. It is not perfect, but much better.

Captains, thank you so much for your invaluable feedback, extensive testing, and detailed bug reports! Your dedication has directly fueled our latest and most impactful update yet. The core mission system has been completely rebuilt from the ground up, massively expanding the potential for new missions, diverse mission types, and exciting new rewards. Get ready for a richer, more engaging universe, featuring new collection missions, a robust grant and reward system, and timed contracts! We’ve also given the Job Board a much-needed polish to make finding your next contract clearer and easier than ever.

Thank you for all of the feedback, testing, and bug reports.

Game Updates

  • Mission System Overhaul

    • Allows for more missions (We have added a chunk of new collection missions to link up with the newer Market Items)

    • Allows for more mission types

    • New Grant and Reward system to allow for not credit rewards

    • Improved the expired mission checks to allow for timed missions

    • Improved the mission complete checks for Delivery missions

    • Reduced Duplicate Missions

    • {0.4.9.2} Mission Complete checks are vastly improved

    • {0.4.9.3} Mission Descriptions have moved from a hardcoded value into something that is easy to localize

  • Job Board has had a fair number of UI tweaks and more information displayed

  • The Fuel System has had its internal usage calculation has been rebuilt

  • Improved the Mini Tutorial system

    • Moved the Distress Beacon info to a later time in the game to minimize the info spam when entering space

    • Fixed an issue that prevented Scanner Tutorial from being presented to captains

  • Upgraded the Tooltip font setup to have a more clear text render. It is not perfect, but much better.

  • {0.4.9.1} Load & Save Popup Updates:

    • More information displayed

    • Better selection and de-selection indications

    • Minor Localization updates to buttons

  • {0.4.9.1} Mod Panel Updates:

    • Better spacing for buttons

    • Improved sizing to allow for more information to be viewable

  • {0.4.9.1} Map background improvements:

    • Orbit Map now ignores zoom for a cleaner view

    • Setting up for Static Map to have a parallax effect as well

    • Minor updates to Demrock Star System - Static Map

  • {0.4.9.2} Star Systems Information Updates:

    • Star System Data has been updated to allow for the starscape (background) to be moddable

    • Made changes to Demrock, we are monitoring this and others for feedback

  • {0.4.9.2} Support DLC Updates:

    • Support DLC owners can now color their Flight Path

      • To do this go to Settings -> Cosmetics

      • This is part of a large upcoming feature update that will be available for all captains, we are just allowing Support DLC owners to have it early

    • Smoothed the process to add new features and functions

  • {0.4.9.2} Flight Path Updates - Improved the flexibility of the system for expansion in the near future

  • {0.4.9.3} Updated the Tutorial system to provide more methods to escape them and more checks to ensure that the right dialog is displayed at the correct time

  • {0.4.9.3} Video Resolution Selection Dropdown has a font update (testing out some new rending options)

  • {0.4.9.3} Adjusted the Scanner Toggle Keybinding to be sync'ed in all locations

  • {0.4.9.3} Modding Updates:

    • Starscape Image improvement

    • Adjustments to non-planet / non-moon location map graphics

    • {0.4.9.4} Provided a method for mods to prevent star system map rotation (adding "mirror_index": 0 into the display_data of a star system will now tell the system to skip adding this

    • {0.4.9.4} Provided a mthod for mods to select the type of starscape image usage, like Tiling or Stretching (more options to follow)

    • {0.4.9.4} Provided a method for mods to remove Market Items from a location

    • {0.4.9.4}Updated the modding guide to have a Tips section

  • More settings for visuals

  • More localizations - focus on Missions & Abilities (not finished)

  • {0.4.9.4} Orbit Actions Updates:

    • Created a system to allow captains to select the exact mission they want to complete while in orbit (this will be expanded a bit to provide more information in the future)

    • The internal Mission Id system has been updated to ensure missions are completed in the order captains want them to be

  • {0.4.9.4} UI Tweaks:

    • Ship Naming Panel has been enlarged and moved down to prevent confusion with nearby buttons with the same name

    • Location Titles now scale with longer names

    • Map Location Information Panel now has text wrapping for longer location names

    • Updated some Market Item icons

Bugs

  • Addressed Ability values not being shown correctly

  • Addressed a few possible edge cases on Delivery missions

  • Addressed an issue with Plaza and possible empty Shop Slots

  • Addressed an issue with Completing Mission Panel where the Agent name would not be shown

  • Addressed an issue with Furniture being sold and purchased by Urban economies

  • Addressed an issue with Timber graphic

  • {0.4.9.1} Addressed an issue with Location Map Graphics not accepting mod inputs

  • {0.4.9.1} Addressed a few icons either missing or with damaged images

  • {0.4.9.2} Addressed an issue with Location Map Graphics not accepting mod inputs for stations

  • {0.4.9.3} Addressed a host of typo's in the game data

  • {0.4.9.3} Corrected the Flight Path Preview image

  • {0.4.9.4} Addressed a few typo's inside of data

Thoughts on the speed of feature releasing?

Source

Steam News / 6 December 2025

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