Full notes
Full SpaceCraft Brawl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
UPDATES
Ships
Increased default self destruct explosion damage and radius.
Increased default thruster power.
Weapons
Balanced the default number of starting weapons.
Multiplayer Lobby
Host can now force start a game by pressing the start button for 3 seconds.
Ship Builder
Reworked some ship building rules. Instead of having separate limits for how many weapons and shield generators can be placed, these are now combined to a "systems placed" limit. It is now up to the player to balance how many weapons or shields they want on their spacecrafts.
Reduced the max allowed number of thrusters placed on a spacecraft to 24.
Map Editor
Rotation buttons now rotate object by 22.5 degrees instead of 45.
BUG FIXES
General
Fixed cursor leaving game window.
Fixed loading screen being layered on top of feedback window.
All ship files should now run a check when loaded for the first time, to see if they follow the ship building rules.
Weapons
Fixed powerup weapons sometimes not changing out after being used.
Ship Builder
Fixed ships marked for combat not displaying the warning icon if ship does not follow building rules.
Map Editor
Fixed redirectors not displaying the correct direction when flipped.
Fixed camera moving around when typing in map name, when using keys bound to camera movement.
Options
Fixed so player can bind any action to mouse buttons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
