In this update3
Full notes
Full SpaceCraft update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Compatibility
- Maps
SpaceCraft changes
Patch Notes v0.3.22655
Since the release of SpaceCraft in Early Access, the development team has been focused on improving the experience based on your feedback.
We recently shared some of our current priorities for SpaceCraft, including the first series of patches addressing the initial batch of bugs brought to our attention:
https://store.steampowered.com/news/app/3276050?emclan=103582791474854518&emgid=671746950739005588
Alongside this ongoing work, we also want to focus today on the visual improvements recently brought to the game.
SpaceCraft galaxie have a lot to offer, and there are many areas where visual enhancements can help make the experience even more immersive. For this update, we chose to focus on places where players spend a significant amount of time: their Space Module and their base.
Below, you’ll find some of the work that has been done to improve these key parts of the experience as you build, manage, and expand your intergalactic corporations.
Visual Enhancement
Various LOD visual fixes and optimisations
Fix geyser FX in encyclopedia
New animations on robot arms in the station shipyard
New decoration building icons
New scanalyser beta model:
New micro-furnace model:
New Factory model:
Pathway Stand Final model:
Introducing Parallax Occlusion Mapping on some details (details decals, tiled materials):
Some depleted ores models have been reworked to make it more readable:
Bug Fixes
Various LOD visual fixes and optimisations
Fix geyser FX in encyclopedia
New animations on robot arms in the station shipyard
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Source
Changelog.gg summarizes and formats this update. How we read updates.
