Full notes
Full spaceBOUND update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Server
- Gameplay
- Fixes
- Performance
Hello spaceBOUNDERS!
It has been some time since our last Early Access update, but the time has finally arrived! Woo! There are a lot of fixes in this patch, along with some "first stage" multiplayer updates that we hope to have fleshed out by next week. Remember, multiplayer is still considered experimental during Early Access. We hope to have a fully functional version as soon as possible! Anyways, here are the patch notes!
Patch Notes
Added "Host on steam" button which will allow you to start a lobby on steam. The connection is still P2P so you and your buddy will need to have the appropriate ports (set by you) open. Note: When you press the "Host on Steam" button, it takes about 5 - 10 seconds for it to load up. We will put a loading screen soon :)
Regular hosting will bypass the lobby and let you run traditionally over a local network
Fixed bug where network port would still be in use after hosting
Invite button added to mp level select. After starting to host on steam, you can then invite your steam friends (the invite button is 'I' or the windows/options button on a controller)
The host can now specify what port the game will be communicating through. The client should join through the same port
Cursor now automatically enabled when entering network mode. It is also disabled when exiting the network menu
Miscellaneous art fixes to levels 0, 1, 2
Fixed cursor visualization (press v to toggle the cursor)
All levels now have the controller tips
Left trigger now activates the info bar (stats) instead of the left bumper
Left shift now activates the info bar (stats) for keyboard
The info bar (current level statistics) will now only stay up for as long as you are holding the button
UI fixes to levels 7, 8, 9, 12, and 14 related to the info bar
Time trial mode now exits properly when quitting to the main menu
Players can no longer “escape” boss level two
“Big ass lasers” on Boss 3 are now intermittent and the level is much more difficult
Boss 3 now has a music trigger that starts a boss track
Fixed colliders on right side of Boss 3
Fixed continuous countdown timers on bombs on Boss 3
Added arrows to Boss 1
Fixed layering issue on Boss 1 door
Fixed issue with asteroids breaking on objects that they shouldn’t be breaking on collision with
Fixed issue on level 3 where first time “cinematic” on button press would vary based on performance. Now it should be the same always
Fixed issue on level 14 where the grav beam was set to off. Now it is on and the puzzle can be completed properly.
Fixed issue that was making button pressing difficult on certain levels. Now it should be much easier to press and keep a button pressed.
Fixed issue where object was raycasting to infinity on level 13
Fixed platform on level 14 so that it moves at the same rate regardless of the performance of your machine
Fixed rare issue where pressing reset during transition would mess up spawn points
Fixed issue where you could pass level 6 without actually entering the level
Fixed missing collider on level 8
Fixed issue where only one player could zoom out/in on the level select menu
Fixed issue where pause menu would not appear on Boss 1 and level 11
The pipe usable for slingshots on level 8 no longer has friction
Fixed the camera view size on level 9
Fixed issue where the main menu was loaded several times from the splash screen
Synchronized movement of saws on level 8
Woah, that was a lot! As always, we want to hear from you! REALLY! Report bugs, or just let us know about the fun you are having on our discussion page!
Source
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