Full notes
Full Space Wars: Interstellar Empires update
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What changed
- Server
- Balance
New Server: Andromeda
The Destiny Troop Ship navigating one of the many mined regions of Genari space
Congratulations to the Sol Imperial Worlds for successfully defeating the opposing three races, first taking out the Hive, then pushing forward through the battle-hardened Genari United Empire, and finally to the 'impregnable' Ma'Alaketh Confederation Dyson Sphere.
Bravus, Thulsa Doom, Jerbear, Beo, Kingkong, and AlterEgo were the key players who helped Sol win the server. Zeranghi, Hook, and AmishJoe tried fighting back as Genari, and Bosh'tet, Zapp, Equaa held strong against the Sol fleets as Ma'alaketh. Though the Hive has dominated and won many servers, it was one of the first to buckle against Sol this time. All top ranked and most active players win 100 to 4000 credits that carries over for use on future servers, along with associated legacy medals.
The new Andromeda server starts the game fresh with a few updates:
Genari Marine skill Update: Explosive Pods
Now the Marine Commander of a ship can jury-rig the marine pods to explode on contact with an enemy ships' hull. It can be quite useful against the Hive, since marines are ineffective against them. Four Skill Levels: Explosive Pods I-IV: Pods are empty of marines, but have been loaded with explosives. Does 1-4 damage on contact with shield or hull.
Explosion Radius of Ships now Extended to 8 hexes (8000km).
When a ship explodes, it does splash damage to nearby ships, based on its original power levels. The range is now extended from four to eight hexes, but the damage itself is still at the same values.
Source
Changelog.gg summarizes and formats this update. How we read updates.
