Full notes
Full Space Tyrant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
Space Tyrant changes
Tyrant ladies and Tyrant germs! We present to you today a fatty update for the holidays. It comes peppered with much game balance and bug fixing, but does not shy away from new art and hamsters. Wait... hamsters? You heard that right! Now feast upon some build notes: NEW FEATURES Space Hamsters - Giant space hamsters have been reportedly spotted around rare planets in the galaxy! Pack your fleet with powerful ships and hope to survive its artillery barrages! BALANCE CHANGES Monopolize
Added special schemes at start of monopolize missions that will allow reduction of Unrest as progress is made in the mission.
AI
All AI fleets obey capital ship limits now.
AI factors in ship class when making tech purchases.
Improved Tactic use.
DISASTERS
Disasters events will now trigger at the beginning of a turn, not as a standard exploration event.
Time to avert disasters increased from 3 to 4.
Minimum turn before a disaster can happen increased slightly.
FIXES AND POLISH
Updated loading screen to add emphasis to goals of the mission.
Updated Victory and Defeat screens with much more tyranty goodness.
A large amount of new card images to spice up your hand.
More exploration event art added.
Tyrant Scheme art updated.
Siege Display animation elements updated.
You can no longer free commanders from worlds that aren't prisons.
Scaling problem with Exploration dialog and 16:10 has been destroyed.
Clear Sky tactic no longer stays active for the entire battle once used.
Card deals are now serialized so you won't get random cards from saving/loading a turn.
Current Campaign perks won't be loaded in a Skirmish game.
Overlord Schemes will now always be available in a Skirmish game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
