Full notes
Full Space Trade Fleet 1.5 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Sound settings can now be performed during combat and are shared and stored as one as the global settings of the game. The new sound balance option automatically adjusts the volume of battle-effect sounds as the number of ships increases after the middle of the game.
If you click on one of the wide areas of the screen in battle, the entire fleet will fire at the spot for a moment. You can set or change the target by clicking continuously. Each time, the focused shot is extended. But during this targeted focused fire, the entire fleet consumes a little more weapons energy. At the end of the focused shooting period, the fleet immediately switches to normal automatic target mode.
Half of each planet's quest list is replaced by AI Core 1 through 3, a new random acquisition item from the enemy This item can be sold to a planet and can be used to complete the quest while stored in the planet warehouse But you can't buy it from the planet market. This item will disappear without acquiring it from the enemy if there is no spare space in the fleet in battle.
In the latter part of the game, six of the space trade fleet 1.0 version BGM have been replaced by the latest version of the original song. These are newly arranged or mixed songs.
Some of the tutorials have been changed to reflect the changes.
Now, when you press the exit button on the game main screen (hangar), you will return to the user selection menu instead of going to the window
The quest difficulty later in the game has become easier.
And a lot of other small changes have been made.
Source
Changelog.gg summarizes and formats this update. How we read updates.
