In this update3
Full notes
Full Space Station Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Space Station Manager changes
The Dawn of industry Update
Today we present you the dawn of industry update, that allows you to harvest resources, refine them, craft more valuable materials from them, and sell them.
You can also create your very own ships, that you can send to mine resources, or transport items in between your stations.
We have also added many more utilities to make your life easier, like Freeplay mode, Master station screen, and much more.
Main features
Added user owned ships
Added resource harvesting
Added item transportation
Added automated shopping
Added freeplay mode (unlimited money)
Added medium sizes of Experimentation Bay and Hydrogen Cell
Added master station screen
Minor features and changes
Added station icons and station icon color
Added dark smooth theme
Reworked most of sounds, effects, and models of customer ships
Fueled generators can now be disabled, and are now defaultly disabled
Added few objects to the map
Production blocks now show item input and what items are missing if any
Reduced science yield drop for Experimantation Bay to 25%
Blocks effects now correspond to their state (working/idle)
Stations now show spending on items
Renamed the 'Leave' button to 'Save and Leave'
Reduced power of solar panel MK 2 to be 250% of MK 1
Reduced cost of solar panel MK 2 to be 600% of MK 1
Reduced time cost of many crafting recipes
Bigger bug fixes
Fixed station blinking when using fueled generators
+9 minor bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
