HomeGamesUpdatesPricingMethodology
Steam News28 June 20206y ago

Post-Launch Update #1

Welcome, Commanders! First of all, I want to say a HUGE THANK YOU to all of you who have already picked up a copy of Space Station Continuum.

In this update1

Full notes

Full Space Station Continuum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Balance
  • Store
  • Gameplay
  • UI and audio
  • Server
changedIf you haven't grabbed your copy yet, you can still take advantage of the 10% launch discount for the duration of the Steam Summer Sale - ending July 9th.
changedOr you can save even more with the Game and Soundtrack Bundle!
addedOne New Feature
changedAnd an assortment of tweaks and improvements
fixedHere's a look at the latest release notes found in the Main Menu after loading the game: June 28 2020: - Stopped the Solar Panel Info panel from appearing on top of the build component menus. - New Debugging features for better error handling. June 27 2020: - Added this Release Notes panel! - Stopped the Solar Panel Info panel from appearing on top of other menus. June 26 2020: - Station Exterior and Use Manifest settings are now saved between game sessions. - Fixed a bug where Station Modules could sometimes be rotated incorrectly when loading a saved game. - Fixed a typo in the Tutorial instructions (D'oh!). - Using the Spacebar to trigger launches now works correctly with the Manifest Manager. - Fixed a bug that would cause some Docking Ports to report that they were occupied (and therefore unavailable for attaching new Modules) when they were not. June 24 2020: - Updated Module Attachment and Interior Placement logic to clarify that new Interior Equipment CANNOT be added to existing Modules when a new Module is being launched. Interior Equipment must always be launched in a Crew or Resupply Vehicle. - Fixed a bug where the Solar Panel Info panel could interfere with creating a new save game. - Fixed Tooltips for icons in the Manifest Manager appearing BEHIND the Manifest Manager. - Added the "Return to Earth" button to the Astronaut Info panel. This allows you to decide when your Astronauts should try to go home via a docked Crew Spacecraft, rather than deciding to do so on their own. - Fixed a bug where Autosaving could close the Save Menu while you were using it. - Early Access Release!
addedWhat's Next?If you want to get more involved with the community during the development process, think about joining the Space Station Continuum Discord server: https://discord.gg/4ckdeBu

Space Station Continuum changes

changedIf you haven't grabbed your copy yet, you can still take advantage of the 10% launch discount for the duration of the Steam Summer Sale - ending July 9th.
changedOr you can save even more with the Game and Soundtrack Bundle!
addedOne New Feature
changedAnd an assortment of tweaks and improvements
fixedHere's a look at the latest release notes found in the Main Menu after loading the game: June 28 2020: - Stopped the Solar Panel Info panel from appearing on top of the build component menus. - New Debugging features for better error handling. June 27 2020: - Added this Release Notes panel! - Stopped the Solar Panel Info panel from appearing on top of other menus. June 26 2020: - Station Exterior and Use Manifest settings are now saved between game sessions. - Fixed a bug where Station Modules could sometimes be rotated incorrectly when loading a saved game. - Fixed a typo in the Tutorial instructions (D'oh!). - Using the Spacebar to trigger launches now works correctly with the Manifest Manager. - Fixed a bug that would cause some Docking Ports to report that they were occupied (and therefore unavailable for attaching new Modules) when they were not. June 24 2020: - Updated Module Attachment and Interior Placement logic to clarify that new Interior Equipment CANNOT be added to existing Modules when a new Module is being launched. Interior Equipment must always be launched in a Crew or Resupply Vehicle. - Fixed a bug where the Solar Panel Info panel could interfere with creating a new save game. - Fixed Tooltips for icons in the Manifest Manager appearing BEHIND the Manifest Manager. - Added the "Return to Earth" button to the Astronaut Info panel. This allows you to decide when your Astronauts should try to go home via a docked Crew Spacecraft, rather than deciding to do so on their own. - Fixed a bug where Autosaving could close the Save Menu while you were using it. - Early Access Release!

Welcome, Commanders!

First of all, I want to say a HUGE THANK YOU to all of you who have already picked up a copy of Space Station Continuum. It's fantastic to see so many people who want to play the complex, reality-based space station management game we're creating.

If you haven't grabbed your copy yet, you can still take advantage of the 10% launch discount for the duration of the Steam Summer Sale - ending July 9th.

Or you can save even more with the Game and Soundtrack Bundle!

Steam post image

Since Space Station Continuum launched into Early Access on Wednesday, there have been seventeen updates released already!

These updates have included:

  • Thirteen Bug Fixes

  • One New Feature

  • And an assortment of tweaks and improvements

Here's a look at the latest release notes found in the Main Menu after loading the game: June 28 2020: - Stopped the Solar Panel Info panel from appearing on top of the build component menus. - New Debugging features for better error handling.

June 27 2020

- Added this Release Notes panel! - Stopped the Solar Panel Info panel from appearing on top of other menus.

June 26 2020

- Station Exterior and Use Manifest settings are now saved between game sessions. - Fixed a bug where Station Modules could sometimes be rotated incorrectly when loading a saved game. - Fixed a typo in the Tutorial instructions (D'oh!). - Using the Spacebar to trigger launches now works correctly with the Manifest Manager. - Fixed a bug that would cause some Docking Ports to report that they were occupied (and therefore unavailable for attaching new Modules) when they were not.

June 24 2020

- Updated Module Attachment and Interior Placement logic to clarify that new Interior Equipment CANNOT be added to existing Modules when a new Module is being launched. Interior Equipment must always be launched in a Crew or Resupply Vehicle. - Fixed a bug where the Solar Panel Info panel could interfere with creating a new save game. - Fixed Tooltips for icons in the Manifest Manager appearing BEHIND the Manifest Manager. - Added the "Return to Earth" button to the Astronaut Info panel. This allows you to decide when your Astronauts should try to go home via a docked Crew Spacecraft, rather than deciding to do so on their own. - Fixed a bug where Autosaving could close the Save Menu while you were using it. - Early Access Release!

All of this has come directly from the involvement and detailed feedback from you, the community. With your continued support over the course of the Early Acccess process, Space Station Continuum will become the best space station management game it can be!

What's Next?

Space Station Continuum has a long way to go until it's finished, and we're only just getting started. Keep a lookout for regular update posts here on Steam summarising recent progress, as well as larger blog posts detailing upcoming features and major releases.

If you want to get more involved with the community during the development process, think about joining the Space Station Continuum Discord server: https://discord.gg/4ckdeBu

We're a friendly bunch, I promise!

Thank you all, and fly safe.

  • John

Source

Steam News / 28 June 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.