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Steam News15 April 20251y ago

v0.8.1.1 - make all scene materials stronger in click

experimental Scene/Cosmos.tiesteps_lpow_x option multiplies both link integration frames per frame (Cosmos.tiesteps) and all material links strength on scene (Material.*.

Full notes

Full Space Simulation Toolkit update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedexperimental Scene/Cosmos.tiesteps_lpow_x option multiplies both link integration frames per frame (Cosmos.tiesteps) and all material links strength on scene (Material.*.lpow,ldamp,sangle) but requires more GPU computation per frame (lower FPS and higher GPU calculations)

Space Simulation Toolkit changes

changedexperimental Scene/Cosmos.tiesteps_lpow_x option multiplies both link integration frames per frame (Cosmos.tiesteps) and all material links strength on scene (Material.*.lpow,ldamp,sangle) but requires more GPU computation per frame (lower FPS and higher GPU calculations)

experimental Scene/Cosmos.tiesteps_lpow_x option multiplies both link integration frames per frame (Cosmos.tiesteps) and all material links strength on scene (Material.*.lpow,ldamp,sangle) but requires more GPU computation per frame (lower FPS and higher GPU calculations)

may be usefull for bridges, dambs etc.

note: ice, earth and other "soft" materials also becomes x times stronger

so, this option for scaling physics from "micro" to "macro" scale

Source

Steam News / 15 April 2025

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