Full notes
Full Space Salvager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Performance
This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated as things progress.
Released Platforms
Steam
Desura
IndieCity
IndieGameStand
ShinyLoot
Gameolith
Added
Controls map menu for keyboard/mouse
Improved support for gamepads
Settings menu
Changed
Steam deployment dependencies to use XNA, not OpenAL
Location of the settings file to reside in AppData, not My Documents
Shadow engine to be more efficient
Tractor beam force to be percentage of total mass, allowing cargo ships to dock easier
Fixed
Issue with split screen initialising when after player dies with no extra ships
Data display title underline obscuring subtitle
Data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL)
Equipment size to be 1/10th when looting from salvage
Issue with buying equipment that you do and don’t qualify for
Space station background render to show space outside
Co-operative play to correctly modify the existing players’ viewports
Source
Changelog.gg summarizes and formats this update. How we read updates.
