Full notes
Full Space Salvage Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone.
What changed
- Compatibility
- Fixes
- Balance
- Gameplay
Here are the patch notes for version 1.0.2.
(Some contents from pre-release builds are included.)
Items marked with 💡 were fixed or improved based on player reports.
Thank you for your feedback.
New Features
Market Price System
Crafted and sold items are now divided into 4 categories: Essentials / Hobby Goods / Industrial Goods / Military Goods
From a certain point after starting the game, selling too many items of one category will lower its market price while raising prices of other categories.
Market prices partially recover every Monday by default, with larger fluctuations recovering more strongly.
Gang Alliances
These market prices and item categories affect not only sales but also the favor of a new element: Gang Alliances.
Pankreig League: Selling essentials and industrial goods raises favor, while selling hobby and military goods lowers it.
BDMW Army: Selling essentials and industrial goods lowers favor, while selling hobby and military goods raises it.
If a gang alliance's favor drops too low, you will receive various penalties, and in severe cases your items may be stolen — so be careful.
You can manage gang alliance favor and check market information through the Broker.
8 New Recipes Added
Various other additions available in the full version have also been updated.
Feature Improvements
Disclaimer and intro text at game start can now be skipped faster.
Balancing
Default work shift time changed to 8 minutes.
Overtime base duration adjusted to 90 seconds, with additional time added based on worker level.
Bug Fixes
Additional fixes for untranslated parts.
Fixed Steam Cloud not being applied.
That's all.
Thank you to everyone who plays our game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
