In this update3
Full notes
Full Space Salvage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
Space Salvage changes
A very scary hello to you Space Pilots! 👻 It is the Spooktober dev blog, and we are here to give you big news!
Onto the dev blog!
Release Date
Prepare your calendars, folks, as the release date for Space Salvage is set for November 2nd! You will be able to purchase the game for $24.99 on the Meta Store and Steam. We are absolutely thrilled and can't wait for everyone to experience the game! We hope you all enjoy it and would greatly appreciate your feedback once you've played it.
We want to express our gratitude for the support you've provided us throughout this journey. We appreciate all the love and feedback we've received so far in creating this incredible game!
More Interviews
We received a lot of positive feedback from our last interview with our Art/Narrative Lead, Stefan Senior, so we've decided to do more interviews! Our following interview is scheduled for Wednesday, November 8th, at 19:00 BST, featuring our Level Designer and 2D Artist, Yasmina Fadel. This will be just a week after the release of Space Salvage! We will be livestreaming on YouTube and Facebook, so if you have any questions, be sure to join us!
If you missed our previous livestream, you can watch the video on our YouTube channel.
Steam post image Steam post image
What’s next!
Just because Space Salvage is releasing soon, it doesn't mean we're done! We are currently working on version 1.1, which includes a few new missions and a side story involving the glowbugs. We would love to hear your feedback once Space Salvage is out, so we can then implement any fixes or changes you might like.
Additionally, our Gleam Campaign is still ongoing. Head over to our social media or Discord to find out more and have a chance to win a FREE key for the game!
As always, thank you so much, and we can't wait to hear what you think of the game!
Source
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