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Steam News30 September 20169y ago

Space Rogue Release 1.1 Update

Greetings, captains! Today is the day of the promised Release 1.1 update. A few great new features and a lot of tweaks and fixes according to your feedback are waiting for you.

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Full Space Rogue update

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Repeated intro

Greetings, captains! Today is the day of the promised Release 1.1 update. A few great new features and a lot of tweaks and fixes according to your feedback are waiting for you.

What changed

1 fix3 additions5 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedGreetings, captains! Today is the day of the promised Release 1.1 update. A few great new features and a lot of tweaks and fixes according to your feedback are waiting for you.
addedCaptain's PerksCaptain's perks give permanent passive bonuses. We designed them to support various in-game tactics and playstyles. For example, you can choose "Sergeant Ripper" perk, if you like boarding enemy ships. This perk gives a special mordren warrior for your team and increases damage dealt by your crew. If missiles are your weapon of choice, consider "Missile engineer" perk to drastically increase missile effectiveness. Want an easy start? Became "Favorite" and your high-society connections will provide several benefits. Like additional credits and tritanium at the start of the game. Perks unlock in small packs as you level up your captain's profile (expect two-three perks per each unlock). To activate a perk, you must put it into an active perk slot before starting a new game. At first, you gain access for one perk slot only. You may unlock additional slot later and even further customize you in-game experience. Perks unlock a little bit further in the game.
changedBalance tweaks and technical improvementsAccording to your feedback, we made the game more balanced and comfortable.
addedBalance tweaks and technical improvementsNew captain's order: "Block the bay"
changedBalance tweaks and technical improvementsNow there's a chance of 2 space stations in a sector;
changedBalance tweaks and technical improvementsNow you can't receive damage during mining;

Captain's Perks

Captain's perks give permanent passive bonuses. We designed them to support various in-game tactics and playstyles. For example, you can choose "Sergeant Ripper" perk, if you like boarding enemy ships. This perk gives a special mordren warrior for your team and increases damage dealt by your crew. If missiles are your weapon of choice, consider "Missile engineer" perk to drastically increase missile effectiveness. Want an easy start? Became "Favorite" and your high-society connections will provide several benefits. Like additional credits and tritanium at the start of the game. Perks unlock in small packs as you level up your captain's profile (expect two-three perks per each unlock). To activate a perk, you must put it into an active perk slot before starting a new game. At first, you gain access for one perk slot only. You may unlock additional slot later and even further customize you in-game experience. Perks unlock a little bit further in the game.

New Playable Ship

If you have to do some serious stuff, those defective meatbags as chax, humans or oaklana are not suitable for this kind of work. Take command of a team of cool-headed and ruthless robots on the innovatively designed ship. The ship is available after reaching level 11.

Balance tweaks and technical improvements

According to your feedback, we made the game more balanced and comfortable.

  • New captain's order: "Block the bay"

  • Now there's a chance of 2 space stations in a sector;

  • Now you can't receive damage during mining;

  • Other numerous balance tweaks;

  • Fixed a lot of bugs that caused crashes and other problems.

If you have any problems after this update, feel free to report us here, on Steam community or to support@red-beat.com. *** If you like the game, we'd be really greatful for your review on Steam. Thank you and stay tuned! Red Beat team.

Source

Steam News / 30 September 2016

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