In this update4
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Full Space Reign update
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Repeated intro
Hello Pilots & Commanders, It's time for another major update—packed with bug fixes and the long-awaited return of the original wave defense mode, now remade as Resource Warzones!
What changed
- Gameplay
- Maps
- Balance
- Performance
- Security
- Fixes
Space Reign changes
Check out the official update trailer below:
Resource Warzones (Endless Mode)
Resource Warzones introduce a new way to jump into fast-paced combat scenarios that put your fleet's loadouts and compositions to the test. The objective is simple: defend your mothership from endless waves of enemies while it extracts local resources.
Each quadrant in the Sector Map features its own unique Warzone, tailored in difficulty based on the enemy faction in that region. Currently, two Warzones are available—one facing off against the Marshall Gang and the other against Tyrcorp. A third Warzone will arrive with the full 1.0 release of Space Reign, once all quadrants are unlocked.
You won’t lose any ships in this mode, and each run records your score along with all enemy ships destroyed. Get ready for some intense, action-packed battles!
The Mothership
In Warzones, your Mothership becomes a mobile base of operations, equipped with unique mechanics—including the standard fleet resupply system found at stations. After each wave you defeat, you’ll be able to upgrade its passive systems such as armor and repair speed, and equip weapons to its 13 hardpoints—making it not only the largest, but also the most heavily armed ship in the game.
You can also hire mercenaries to expand your fleet, bringing in a variety of ships and loadouts to help counter the escalating enemy forces.
Leaderboards
As mentioned earlier, each Warzone run tracks your score—and with that in mind, we’ve added a simple online leaderboard system so you can see how your performance stacks up against other commanders! Your score increases with every enemy ship destroyed, with points awarded based on ship class. We’re excited to see how high you can climb—good luck out there!
What's Next
With our focus gradually shifting toward Chapter III—as some of you may have noticed from the recent poll for the first cruiser-class ship—we’re now hard at work on the final Quadrant. This new region will introduce fresh sectors, additional weapons, and, of course, the cruisers themselves.
We're also collecting as much feedback as possible to prepare for a major balance pass, adjusting ship stats and squashing bugs ahead of the 1.0 release of Space Reign. Version 1.0 will mark the completion of all planned content and core features, with future updates focused solely on bug fixes and overall polish.
Watch out for the next ship polls coming soon - still need those juicy names for all the Cruisers!
Adam & Daniel
List of Fixes and Changes
S2 Rocket-Launcher turret damage reduced by 20%
Performance optimization for UI and detection mechanics
Improved collision avoidance for ships
Fighters and drones will now try to specifically target sub-systems on larger ships during their strafing runs
FIXED Conquest sector infinite money glitch/exploit
FIXED Player Ships not flying in formation with ally/neutral ships, often colliding with one another
FIXED Game settings resetting after being applied in some cases
FIXED Missiles colliding with their parent ship after launch
FIXED Several UI elements being wrongly positioned/out of bounds
Source
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