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Latest Space One - Electron updates
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- Space One - Electron
Update Progress - Menus
Hey all, Just a quick video to show you some of the progress in our menu system! Working hard to get this update out to you soon! Happy Tuesday!
Announcement - Space One - Electron
Space One - Update
As many of you may know, I have postponed releasing any new updates in favour of releasing one massive update. This update is coming along swimmingly, and will be released at some point later in the year. At some point…
Announcement9 changesGameplayUI/audio - Space One - Electron
MAC SUPPORT - DISCONTINUED
It is with a heavy heart that I have had to let go of electron development for mac. Those of you who bought the game for mac (only 3 of you) can reach out to me and I can find a solution for you. Steam may not offer a r…
Announcement - Space One - Electron
Development Progress - Update
Work has taken priority over the game. As many of you are aware, the cost of living is going up everywhere! There is a lot of new content ready to be released but it is not yet complete. This update is still on hold unt…
Announcement1 changeGameplay - Space One - Electron
Introducing Mac M1 and Intel Support (Experimental)
We have now released support for Mac. I will say that it is a complicated endeavour, and so should you encounter any issues, direct them to me on the discord and please be patient. Whilst it will work on basic macbook p…
Announcement - Space One - Electron
Game Mechanics - Update Part I of 4 - SP3
This patch brings a few changes and a lot of background preparation for the second part of the Mechanics Update. Some major fixes: - The Color system bug has been fixed. This was due to an issue with CPU architecture pr…
Store1 changeFix - Space One - Electron
Game Mechanics - Update Part I of 4 - SP3
This patch adds shadows, cargo modules and various visual and performance improvements. It adds sound to the cargo bay doors and changes the way you access the cargo bay from outside. It adds interaction notifications,…
Announcement1 changePerformance - Space One - Electron
Bugfix
Fixed a bug where stations would not load when you entered the docking bay.
Announcement1 changeFix - Space One - Electron
Gameplay Update - Part 1 - SP0
This update fixes a few incomplete sections of the interior of the docking bay, namely the Trident frame, the Ganymede Engine and the Pulse II turret were not yet implemented. They are now, and should be fully functiona…
Store1 change - Space One - Electron
The Gameplay Updates - Update 1 : May
https://youtu.be/890VMp494r4 A upgrade to gameplay (which is necessary for various improvemente to be made) is under way. Included in this first update: Station interiors - What you build in space, you can now explore!…
Announcement3 changesGameplayPerformance - Space One - Electron
Stability Update #1
This update improves game stability. The next 2 weeks will focus on updates that improve stability and ensure that save games are safe from now until the end of time!
Announcement1 changePerformance - Space One - Electron
BUGFIX - WORLD MISSING
Fixed a bug where the world was gone after a load.
Announcement1 changeFix - Space One - Electron
New Color Picker!
Tonight, I added a new color picker to the new game menu! I hope you all enjoy it! ~The Electron Team
Announcement1 changeGameplay - Space One - Electron
Economy Update - Farms, Colonies, New Buildings and More!
It has been quite a road so far. We went from a little atom spinning around a ring, to a massive space game that offers procedural generation, and real time saving and loading... in a limitless, massive universe. We hav…
Store3 changesFixGameplay - Space One - Electron
Nightly Build #31 - Mar 15, 2022
Good evening Explorers! Tonight's update brings procedural planets, stars, black holes (visual only, and that's as far as I am taking it until the game is much more completed and I have time to really develop the planet…
Announcement1 changePerformance - Space One - Electron
Nightly Build #30 - Mar 14, 2022
Good Evening Pilots! Tonight's update brings various visual improvements to the game, as well as planetary visuals (Which are procedural) are now multi-threaded. Full details can be found here! Happy Exploring!
Announcement

