Update 1.2 brings a variety of updates and bug fixes to the game. One of the major goals of this update was increasing game stability/performance. A summary of some of the changes can be found below.
Full notes
Full Space Mercenary Shooter : Episode 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Performance
UI and audio
Balance
changedUpdate 1.2 brings a variety of updates and bug fixes to the game. One of the major goals of this update was increasing game stability/performance. A summary of some of the changes can be found below.
addedGraphical changes -Tweaked camera filters and post-processing effects. -Re-textured Various objects -Re-modled Turrets and various other small objects. -New Lighting system -UI Improvements to menu / in-game -HUD enlarged and background added
changedGameplay Changes -Shrunk shotgun spread -Slowed enemy projectiles - Crosshairs better reflect actual weapon spread - Enemy placement re-balance in some levels.
changedPerformance -Framerate Increases -More stable on levels with large amounts of light objects. -Improved Culling system
Space Mercenary Shooter : Episode 1 changes
changedUpdate 1.2 brings a variety of updates and bug fixes to the game. One of the major goals of this update was increasing game stability/performance. A summary of some of the changes can be found below.
addedGraphical changes -Tweaked camera filters and post-processing effects. -Re-textured Various objects -Re-modled Turrets and various other small objects. -New Lighting system -UI Improvements to menu / in-game -HUD enlarged and background added
changedGameplay Changes -Shrunk shotgun spread -Slowed enemy projectiles - Crosshairs better reflect actual weapon spread - Enemy placement re-balance in some levels.
changedPerformance -Framerate Increases -More stable on levels with large amounts of light objects. -Improved Culling system
Update 1.2 brings a variety of updates and bug fixes to the game. One of the major goals of this update was increasing game stability/performance. A summary of some of the changes can be found below.
Graphical changes -Tweaked camera filters and post-processing effects. -Re-textured Various objects -Re-modled Turrets and various other small objects. -New Lighting system -UI Improvements to menu / in-game -HUD enlarged and background added
Gameplay Changes -Shrunk shotgun spread -Slowed enemy projectiles - Crosshairs better reflect actual weapon spread - Enemy placement re-balance in some levels.
Performance -Framerate Increases -More stable on levels with large amounts of light objects. -Improved Culling system