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Full Space Hulk (Classic) update
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What changed
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The DLC went live and we are super happy to release this update. The biggest changes are really the addition of the 2 new campaigns, the localization, a complete pass on the achievement code and the reworked mission loader. The 2 new campaigns are old classics from White Dwarf magazines, where we added a few missions to pump up the size to 5 missions. They add new mechanics like bulkheads and air ducts. Sword of Halcyon is a little different, as its being played in a space ship that crashed into a Space Hulk during Warp travel and got infested. Its a time pressure campaign with turn limits. Defilement of Honour has air ducts that only Genestealers can travel through. There are some really challenging missions there for you to beat. Originally it was a 3 mission campaign and we added 2 of our own into the campaign. When updating, people will notice a large size increase. This is due to us reworking the loading mechanism of levels that speeds up mission loading on low end devices (ehhhh iPads for example), but eats a lot more disk space. *A lot* of code and art has been touched under the hood due to the upcoming iPad version, and that means that there most likely are some bugs we didnt catch. Go easy on us and help us by reporting these so we can get them fixed ASAP. A quick heads up to all is also the "cloud sync". This feature will let you take a snapshot onto our servers with your current unlock status, log in on another device (PC or iPad) and download the unlock states. This feature requires you to register an account on our servers. It will _not_ transfer single player save games. It works with banner unlocks, banner configuration, campaign/mission unlocks and DLC purchases!!!!! So yes - you PC users will get DLC bought transferred to your iPads for free with this option. Change log is below with some of the details. 1.3 ---- Features/improvements: Sword of Halcyon campaign added Defilement of Honour campaign added + 2 home made missions to make it 5 missions Localization of all text to French, Italian, Spanish, German and Russian Intro 1 tutorial reworked Improved loading times of missions, trading disk space for better loading time Behemoth Genestealer skin pack added Improved lighting on existing missions Scrolling menu screens have been swapped out with paging instead Audible countdown on Space Marine timer last 10 seconds Added basic cross platform cloud support to sync game unlocks between installations Online game type is set to always online as default Re-sync achievements with Steam on startup Bugfixes: Fixed parry rule to also work when the attack is initiated by the space marine Fixed the sustained fire rule during move+fire. Now the first stationary shot after move+fire counts on sustained bonus as it should. Fixed the issues with placing blip to the lurk zone, when there is a space marine in 6-tiles distance. Fixed bug on Alarm Call mission with terminators falling through the floor. Fixed the bug during move + fire, leading the weapon going sometimes to completely wrong direction. Fixed a bug with terminator sometimes ended up movement on the alive genestealer. Fixed AI bugs caused blips not reveal when they can or genestealers not move Fixed the various Achievements issues Auto save is now performed only after end of turn Fixed pause indicator on async unit actions not always updated SoD Mission 1 - fixed not losing if using last flamer ammo flaming the last room Fixed bug when selecting a unit from another squad by mouse or by TAB - the squad in the squad panel doesn't change Tutorials where Z-fighting gui - now all gui is hidden dur
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