Hello! For the first announcement, I would like to share the controls and a brief note on the reason for Mouse & Keyboard (only) design.
Full notes
Full Space Hamster in Turmoil update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! For the first announcement, I would like to share the controls and a brief note on the reason for Mouse & Keyboard (only) design.
What changed
0 fixes0 additions2 changes0 removals
Gameplay
UI and audio
changedDuring development (well, testing really), I began exploring some interesting ability concepts, and realized that some of these powers would be difficult to aim with precision while using a controller. For instance, abilities which require aiming and clicking the target destination can be done much faster with a mouse, while retaining coherent control of the ship during normal shmup gameplay. One of most difficult powers to translate to a controller, would be the
changedwhich is acquired after Stage 1 and always aims at the mouse cursor. So, in the end, it was decided that the variety of powers would be the primary focus, and that the game will remain Mouse & Keyboard for the time being. Note that I've also realized that it is easier to slow down your ship using Right Click, than trying to pinky Left Shift, so, I have included both options in an attempt to take advantage of at least one other mouse button. Anyway, just wanted to clarify and share this info. Back to work on the finishing touches! ːsteamhappyː -SypherZent
Space Hamster in Turmoil changes
changedDuring development (well, testing really), I began exploring some interesting ability concepts, and realized that some of these powers would be difficult to aim with precision while using a controller. For instance, abilities which require aiming and clicking the target destination can be done much faster with a mouse, while retaining coherent control of the ship during normal shmup gameplay. One of most difficult powers to translate to a controller, would be the
changedwhich is acquired after Stage 1 and always aims at the mouse cursor. So, in the end, it was decided that the variety of powers would be the primary focus, and that the game will remain Mouse & Keyboard for the time being. Note that I've also realized that it is easier to slow down your ship using Right Click, than trying to pinky Left Shift, so, I have included both options in an attempt to take advantage of at least one other mouse button. Anyway, just wanted to clarify and share this info. Back to work on the finishing touches! ːsteamhappyː -SypherZent
During development (well, testing really), I began exploring some interesting ability concepts, and realized that some of these powers would be difficult to aim with precision while using a controller. For instance, abilities which require aiming and clicking the target destination can be done much faster with a mouse, while retaining coherent control of the ship during normal shmup gameplay. One of most difficult powers to translate to a controller, would be the
Auto-Turret Hull
which is acquired after Stage 1 and always aims at the mouse cursor. So, in the end, it was decided that the variety of powers would be the primary focus, and that the game will remain Mouse & Keyboard for the time being. Note that I've also realized that it is easier to slow down your ship using Right Click, than trying to pinky Left Shift, so, I have included both options in an attempt to take advantage of at least one other mouse button. Anyway, just wanted to clarify and share this info. Back to work on the finishing touches! ːsteamhappyː -SypherZent