This week I found some time to "flesh out" the environment we're walking in. For now it's mostly static / dumb scenery that looks pretty, but some of these things might get more of a function later on.
Full notes
Full Space Grunts 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
6 fixes3 additions0 changes0 removals
Balance
Fixes
Gameplay
addedThis week I found some time to "flesh out" the environment we're walking in. For now it's mostly static / dumb scenery that looks pretty, but some of these things might get more of a function later on. I also added a collection of new level-blocks, with more "open" area's, just to give you some room to breath now and then.
fixedI also fixed a collection of tiny bugs and in some cases extremely RARE bugs.. which is also a warning: they are extremely hard to test, so I'm pretty sure they are fixed, but I'm not 100% sure! So let me know if you still find yourself flung into a room behind a locked door because of a tornado, with no key to open it or escape from !
addedadded: new level templates (making new layouts)
addedadded: big scenery pieces (no function.. for now)
fixedfixed: Scavenge boxes always gave copies of a single random card. Now they give proper random cards
fixedfixed: keycards could be placed in "hidden-rooms" and without a bomb, you couldn't access those
Space Grunts 2 changes
addedThis week I found some time to "flesh out" the environment we're walking in. For now it's mostly static / dumb scenery that looks pretty, but some of these things might get more of a function later on. I also added a collection of new level-blocks, with more "open" area's, just to give you some room to breath now and then.
fixedI also fixed a collection of tiny bugs and in some cases extremely RARE bugs.. which is also a warning: they are extremely hard to test, so I'm pretty sure they are fixed, but I'm not 100% sure! So let me know if you still find yourself flung into a room behind a locked door because of a tornado, with no key to open it or escape from !
addedadded: new level templates (making new layouts)
addedadded: big scenery pieces (no function.. for now)
fixedfixed: Scavenge boxes always gave copies of a single random card. Now they give proper random cards
This week I found some time to "flesh out" the environment we're walking in. For now it's mostly static / dumb scenery that looks pretty, but some of these things might get more of a function later on. I also added a collection of new level-blocks, with more "open" area's, just to give you some room to breath now and then.
I also fixed a collection of tiny bugs and in some cases extremely RARE bugs.. which is also a warning: they are extremely hard to test, so I'm pretty sure they are fixed, but I'm not 100% sure! So let me know if you still find yourself flung into a room behind a locked door because of a tornado, with no key to open it or escape from !
Full changes list:
Addedaddednew level templates (making new layouts)
added: big scenery pieces (no function.. for now)
fixed: Scavenge boxes always gave copies of a single random card. Now they give proper random cards
fixed: keycards could be placed in "hidden-rooms" and without a bomb, you couldn't access those
fixed: power datacard could be placed in "hidden-rooms" (and without a bomb, couldn't access those)
fixed: tiny chance a tornado flings you in a locked or secret room without a key to get out.