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Steam News19 June 20233y ago

Steam Next Fest Patch Notes

COMMAND MECHS, CONQUER MARS! Greetings from the Space Gears team! Here are the changes that have been made since the last playtest.

Full notes

Full Space Gears update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
  • Performance
changedHere are the changes that have been made since the last playtest. Please refer to the following information to see what has been updated:
changed[Language] - Japanese, Simplified Chinese, Traditional Chinese, German, French, Spanish (Latin America), Portuguese (Brazil), and Russian are now supported.
changed[System] - The camp system has been removed. → Only the World/Homebase system is available. - Construction, mining, and terraforming-related content has been removed, along with their respective tutorials. - For a better testing environment, players will now receive an abundant amount of blueprints and other materials upon account creation. - The "Protect the Mine" tutorial time has been reduced from 3 minutes to 1 minute.
removed[Mechs] - The frequency of mech voices during combat has been adjusted to avoid excessive output. - The maximum repair gauge has been increased by approximately 6 times. - Mech blueprints have been unified to a single type. → Quantum processor and Mech Frame blueprints for each mech have been removed. - The visual effects of Hornet Mark 1 Type B's Jump Boost skill has been partially adjusted. - Overall mech combat power statistics have been simplified, and balance adjustments have been made. - The overall movement speed of all mechs has been increased. - The damage of each mech's active skills has been generally reduced to decrease overall skill reliance. - During the SNF period, there will be no stat changes upon switching Mech formations for balancing purposes. ※ Features such as weapon attack motion, movement restrictions, and etc. will remain the same.
added[UI] - Tooltips have been added when hovering over certain icons: → Skill/formation icons displayed when selecting a mech during combat. → Item and skill icons shown in the reward screen and other non-combat interfaces.
added[PvP] - Region selection during matchmaking has been removed. Now all players will be matched in the same region. - PvP now offers rewards. Winning grants BP (Ranking Points) and items, while losing will reward only items. ※ Matches that end too quickly will be invalidated. - PvP rankings have been implemented and can be viewed in the "Ranking" section on the menu. - The consumption of Ekarium for the Commander skill "Scan" has been reduced, and the provided area of view has been expanded.
- The "Protect the Mine" tutorial time3minutes1minute- The "Protect the Mine" tutorial time decreased, nerf

COMMAND MECHS, CONQUER MARS!

Greetings from the Space Gears team!

Here are the changes that have been made since the last playtest. Please refer to the following information to see what has been updated:

[Space Gears FAQ] [General SNF Guide]

[Language] - Japanese, Simplified Chinese, Traditional Chinese, German, French, Spanish (Latin America), Portuguese (Brazil), and Russian are now supported.

[System] - The camp system has been removed. → Only the World/Homebase system is available. - Construction, mining, and terraforming-related content has been removed, along with their respective tutorials. - For a better testing environment, players will now receive an abundant amount of blueprints and other materials upon account creation. - The "Protect the Mine" tutorial time has been reduced from 3 minutes to 1 minute.

[Mechs] - The frequency of mech voices during combat has been adjusted to avoid excessive output. - The maximum repair gauge has been increased by approximately 6 times. - Mech blueprints have been unified to a single type. → Quantum processor and Mech Frame blueprints for each mech have been removed. - The visual effects of Hornet Mark 1 Type B's Jump Boost skill has been partially adjusted. - Overall mech combat power statistics have been simplified, and balance adjustments have been made. - The overall movement speed of all mechs has been increased. - The damage of each mech's active skills has been generally reduced to decrease overall skill reliance. - During the SNF period, there will be no stat changes upon switching Mech formations for balancing purposes. ※ Features such as weapon attack motion, movement restrictions, and etc. will remain the same.

[UI] - Tooltips have been added when hovering over certain icons: → Skill/formation icons displayed when selecting a mech during combat. → Item and skill icons shown in the reward screen and other non-combat interfaces.

[PvP] - Region selection during matchmaking has been removed. Now all players will be matched in the same region. - PvP now offers rewards. Winning grants BP (Ranking Points) and items, while losing will reward only items. ※ Matches that end too quickly will be invalidated. - PvP rankings have been implemented and can be viewed in the "Ranking" section on the menu. - The consumption of Ekarium for the Commander skill "Scan" has been reduced, and the provided area of view has been expanded.

[PvE] - The spawn locations of infected robots in Eradication mode have been changed. - More enemies now appear in Eradication mode.

[Bug Fixes]

The following issues that occurred during the playtest have been addressed:

  • The sound effect not playing when using the Nano Repair Commander skill. - The Eraser Type B unit rotating its turret in Artillery formation even when no enemies are in sight. - Intermittent missed attacks by the Defender Mark 1 Type B unit in Rush formation. - Certain mechs repeating their attack animations three times in certain situations during movement. - Defense towers in Invasion mode not detecting enemies from the rear. - The background turning black when selecting the back button after moving from the Homebase to the Mech tab. - Temporary visibility provided to the opponent when the ally mech redeploys in PvP. - Failure to synchronize positions with the opponent when the mech's movement is obstructed due to collision. ※ This issue may still occur in certain situations and will be addressed by ongoing adjustments - Boosters being used when changing formations while a specific mech had an active attack order. - The Defender Mark 1 Type B Leader skill 'Dash' not activating upon use while cooldown time starts. - Some mechs within the squad not moving when the Stalker Mark 1 Type B unit deploys. - Screen flickering issues when using certain skills. - The Eraser Type B unit being able to attack buildings even without vision. - Slight misalignment of Ekarium increment during PvP. - Failure to sort items when the number of owned material items exceeds 999. - Scan mission description in Utopia Planitia Land displaying in English after changing the language setting from English to Korean. - "Respawn Time" displayed in Korean when the language setting is English. - Failure to display the protection time after a successful defense in Invasion mode. - Attack orders getting canceled when issuing an attack command to an opponent's base without vision. - Skills not activating for some mechs right after a weapon attack. - Intermittent immobilization of mechs due to overlapping when using the Hornet Mark 1 Type B's Jump Boost skill. - Continuous display of the opponent's mech even when their visibility is lost while hovering over it. - Failure to play sound when using the Warboy Mark 1 Type A leader skill. - An issue where successfully siezing a turret site right before siezing is unavailble (10 seconds before launch) would result in the turret field malfunction. - The Defender Mark 1 Type A unit not displaying in the defense formation when respawned. - Recovery of shields along with durability when using the Defender Mark 1 Type A unit's Shield Link leader skill at home base.

Please take note of the above information. We will provide additional updates if any further changes occur. Thank you!

Source

Steam News / 19 June 2023

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