In this update3
Full notes
Full Space for Sale update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Space Realtors! 📢
What changed
- Events
- Gameplay
- UI and audio
- Maps
- Fixes
- Server
Space for Sale changes
The first update for Space for Sale: Lift-Off - is finally out!
A month ago Space for Sale launched and what a month it has been! We've been getting tons of great feedback from our players, some of which we hope to adress in this update!
Full changelog below, highlights include:
A New Event ” Bloomin’ Blarfairs ” 🌻
New and updated Constructions
Movable Constructions
Resource Trading
Global Hub Inventory
UI Improvements
Tutorial Improvements
We would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!
https://discord.gg/spaceforsale
We hope you enjoy Update.01: Lift-Off and that you'll come along as we move onward toward the next update "Update.02: The Red Planet".
Thank you for playing and see you in space! 🚀
Changelog:
Improvements:
The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing,
sunbathing, etc.)
Made Hub site shield look better in certain angles
Made clients actually go away when you deconstruct their houses
Increased the speed of the jackhammer
Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge”
Made it possible to move constructions in base site
Made the “Logistics Centre” animate with drones sorting and delivering crates.
“Unsafed” the buggy.
Made it not possible for constructions to be built while sticking out of Hub site shield
Improved the Demaws hunt animations
Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI!
Made resources global
Removed Silos from the Construction Menu
Removed shipping costs
Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers.
Made the Hub have global storage
Updated the Exogarden construction
Updated the client houses to better profile their respective faction
Made it not possible to scan a world feature if there is a Blocker sitting on top of it
Improved the targeting of the Jackhammer
Expanded ending of Main Project: S.I.T. Contract to be more satisfying
Made various improvement to marker stability in world map
Replaced worker slot icon
Added tooltips to various UI:s
Updated the Factions window in the status tab
Reworked the resource information into a top bar
Reworked the information displayed when building constructions into pop ups
Added a cutscene when building a construction for the first time
Updated various icons in the construction menu
Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu
Added highlighting of newly unlocked construction in the construction menu
Region summary and Hub summary will now be visible on the Teleporter map
Replaced icon of the Bottle of Goop item
Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map.
Updated region summary in World Map with produced and consumed resources instead of available resources
Made hollow tree tunnels more easy to pass through
Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game
Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game
Adjusted UI of “Construction Activation” UI to accommodate long text
Shaved off ca 2 seconds of the cutscene when clients move in
Increased time slightly when crafting tools in the Workbench
Made the Construction Kit research project slightly easier to accomplish
Made the Snitch creature flee when you chase it in a buggy
Increased scroll speed in Storage UIs
Added building “Experimental Power Plant”
Squashed Bugs:
Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods
Fixed rules to the building “Homeowners Association”
Fixed various colliders
Players are now less likely to get stuck in ragdoll state
The spaceship is now not able to show up on the planet
Made player less likely to get stuck under a buggy if they flip it on top of themselves
Fixed some issues with scanning not progressing research
Removed “Q” icon from HUD while on the spaceship
Made the “Invert Camera” setting save correctly between play sessions
Improved the crafting interaction in the Refinery.
Added a title to the storage of deconstructed buggies
Made Frog Kit display correctly on the Kit Hanger
Made items held in hand drop when using a teleporter instead of disappearing
Made dialogue not be able to start when in menus
Made various fixes to the S.I.T. Project
Made so that the multiplayer client’s colors are not reset when they die
Players can no longer build constructions on top of each other in multiplayer
Multiplayer clients can now hear the objective complete music
Fixed several minor synching issues for the multiplayer client
Made so that the Mechanoid cannot spawn outside of the map
Grayed out the “Save” button for the multiplayer client in the System Menu
Unfortunate parking no longer causes player to enter ragdoll state when landing on planet
Made various minor fixes to UI
The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground…
Removed the “Interface Color Preset” setting
Fixed issue of the anchor of the Professor’s house sometimes disappearing
Made player spawn in expected Hub base when loading a save
Source
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