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Steam News9 September 20241y ago

Update.01: Lift-Off - Released!

Greetings Space Realtors! 📢 The first update for Space for Sale: Lift-Off - is finally out! A month ago Space for Sale launched and what a month it has been!

In this update3

Full notes

Full Space for Sale update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Space Realtors! 📢

What changed

5 fixes13 additions25 changes9 removals
  • Events
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Server
addedA New Event ” Bloomin’ Blarfairs ” 🌻
addedNew and updated Constructions
changedUI Improvements
changedTutorial Improvements
addedWe would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!
changedImprovements:The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing,

Space for Sale changes

addedA New Event ” Bloomin’ Blarfairs ” 🌻
addedNew and updated Constructions
changedUI Improvements
changedTutorial Improvements
addedWe would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!

The first update for Space for Sale: Lift-Off - is finally out!

A month ago Space for Sale launched and what a month it has been! We've been getting tons of great feedback from our players, some of which we hope to adress in this update!

Full changelog below, highlights include:

  • A New Event ” Bloomin’ Blarfairs ” 🌻

  • New and updated Constructions

  • Movable Constructions

  • Resource Trading

  • Global Hub Inventory

  • UI Improvements

  • Tutorial Improvements

We would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!

https://discord.gg/spaceforsale

We hope you enjoy Update.01: Lift-Off and that you'll come along as we move onward toward the next update "Update.02: The Red Planet".

Thank you for playing and see you in space! 🚀

Changelog:

Improvements:

  • The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing,

  • sunbathing, etc.)

  • Made Hub site shield look better in certain angles

  • Made clients actually go away when you deconstruct their houses

  • Increased the speed of the jackhammer

  • Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge”

  • Made it possible to move constructions in base site

  • Made the “Logistics Centre” animate with drones sorting and delivering crates.

  • “Unsafed” the buggy.

  • Made it not possible for constructions to be built while sticking out of Hub site shield

  • Improved the Demaws hunt animations

  • Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI!

  • Made resources global

  • Removed Silos from the Construction Menu

  • Removed shipping costs

  • Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers.

  • Made the Hub have global storage

  • Updated the Exogarden construction

  • Updated the client houses to better profile their respective faction

  • Made it not possible to scan a world feature if there is a Blocker sitting on top of it

  • Improved the targeting of the Jackhammer

  • Expanded ending of Main Project: S.I.T. Contract to be more satisfying

  • Made various improvement to marker stability in world map

  • Replaced worker slot icon

  • Added tooltips to various UI:s

  • Updated the Factions window in the status tab

  • Reworked the resource information into a top bar

  • Reworked the information displayed when building constructions into pop ups

  • Added a cutscene when building a construction for the first time

  • Updated various icons in the construction menu

  • Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu

  • Added highlighting of newly unlocked construction in the construction menu

  • Region summary and Hub summary will now be visible on the Teleporter map

  • Replaced icon of the Bottle of Goop item

  • Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map.

  • Updated region summary in World Map with produced and consumed resources instead of available resources

  • Made hollow tree tunnels more easy to pass through

  • Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game

  • Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game

  • Adjusted UI of “Construction Activation” UI to accommodate long text

  • Shaved off ca 2 seconds of the cutscene when clients move in

  • Increased time slightly when crafting tools in the Workbench

  • Made the Construction Kit research project slightly easier to accomplish

  • Made the Snitch creature flee when you chase it in a buggy

  • Increased scroll speed in Storage UIs

  • Added building “Experimental Power Plant”

Squashed Bugs:

  • Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods

  • Fixed rules to the building “Homeowners Association”

  • Fixed various colliders

  • Players are now less likely to get stuck in ragdoll state

  • The spaceship is now not able to show up on the planet

  • Made player less likely to get stuck under a buggy if they flip it on top of themselves

  • Fixed some issues with scanning not progressing research

  • Removed “Q” icon from HUD while on the spaceship

  • Made the “Invert Camera” setting save correctly between play sessions

  • Improved the crafting interaction in the Refinery.

  • Added a title to the storage of deconstructed buggies

  • Made Frog Kit display correctly on the Kit Hanger

  • Made items held in hand drop when using a teleporter instead of disappearing

  • Made dialogue not be able to start when in menus

  • Made various fixes to the S.I.T. Project

  • Made so that the multiplayer client’s colors are not reset when they die

  • Players can no longer build constructions on top of each other in multiplayer

  • Multiplayer clients can now hear the objective complete music

  • Fixed several minor synching issues for the multiplayer client

  • Made so that the Mechanoid cannot spawn outside of the map

  • Grayed out the “Save” button for the multiplayer client in the System Menu

  • Unfortunate parking no longer causes player to enter ragdoll state when landing on planet

  • Made various minor fixes to UI

  • The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground…

  • Removed the “Interface Color Preset” setting

  • Fixed issue of the anchor of the Professor’s house sometimes disappearing

  • Made player spawn in expected Hub base when loading a save

Source

Steam News / 9 September 2024

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