Space Drilling Station
Steam News 28 October 20256mo ago

Latest news

Hello everyone , I hope you are all well! I was reluctant to write this message in the hope of announcing a release date. Unfortunately, the game has been delayed and so, localization has not been able to begin. I am re…

Update log

Full Space Drilling Station update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions9 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Server
changedHello everyone , I hope you are all well!In the meantime, playtesting session will begin on the beta, first in French and then in English as soon as possible.
changedHello everyone , I hope you are all well!With the help of Leuchat and the latest playtesters, the game has improved in quality , and the interface and overall player experience have been greatly refined.
changedHello everyone , I hope you are all well!Some sections of the manual are easier to understand . We realized that some key gameplay elements were not fully understood and needed special attention.
changedHello everyone , I hope you are all well!The tutorial has also greatly improved , with a better pace and easier learning curve.
changedHello everyone , I hope you are all well!The planet and advanced sections are difficult to balance. There are many things to build in order to progress in the game, and I had set the bar a little too high (clearly too high). I thought that modifying a few values would be enough to balance the game, but finding the right levers to make it neither frustrating nor too simple requires much more thought.
changedSome changes currently in progress:In fairly advanced games, saves have been reduced by half, and loading times, which had increased with the switch to a tile-based planet and the addition of certain features, have been greatly reduced.

Hello everyone , I hope you are all well!

I was reluctant to write this message in the hope of announcing a release date. Unfortunately, the game has been delayed and so, localization has not been able to begin.

I am really sorry, but the release has been pushed back to early next year.

In the meantime, playtesting session will begin on the beta, first in French and then in English as soon as possible.

With the help of Leuchat and the latest playtesters, the game has improved in quality, and the interface and overall player experience have been greatly refined.

Some sections of the manual are easier to understand. We realized that some key gameplay elements were not fully understood and needed special attention.

The tutorial has also greatly improved, with a better pace and easier learning curve.

The planet and advanced sections are difficult to balance. There are many things to build in order to progress in the game, and I had set the bar a little too high (clearly too high). I thought that modifying a few values would be enough to balance the game, but finding the right levers to make it neither frustrating nor too simple requires much more thought.

Some changes currently in progress:

- The in-game ranking now includes bonuses based on your position.

Some rewards progress, such as the productivity bonus, and others help you develop by reducing import costs. This mechanic is one of many small changes implemented to make the game interesting from start to finish.

- A lot of work has been done on optimization

In fairly advanced games, saves have been reduced by half, and loading times, which had increased with the switch to a tile-based planet and the addition of certain features, have been greatly reduced.

- Performance has been improved

There is about 50% more FPS. You can also limit the number of FPS for optimal performance.

That's all for the news!

Thank you again for your support and all your feedback!

If you are French-speaking and would like to participate in future playtests, please visit the Discord server.

Source

Steam News / 28 October 2025

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