Update log
Full Space Drilling Station update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
Hello everyone!
A quick update on development: the past few months have been very rich in advancements. The last playtest (a huge thank you again to the participants for their valuable feedback!) highlighted a few areas for improvement, notably balancing issues, a somewhat simplistic planetary construction, and logistics and manufacturing management within the station that could become tedious in the long run.
So, we've implemented several adjustments:
Manufacturing and Logistics: No more daily adjustments! For manufacturing, you now indicate the desired quantity in stock. Logistics adopts the same logic: you define the desired quantity (or unlimited) to be deposited in storage blocks, replacing the old "collection point" approach.
Overall Balancing: The balancing has been thoroughly overhauled for a much more satisfying result. Expect more measured production – goodbye hordes of handlers! The economy is also more demanding, which I hope will make the game more captivating. Contracts have been optimized for more transparency: you can now set your purchase price, thus influencing acceptance by other stations.
- Planetary DevelopmentThe planetary aspect is significantly expanding with new buildings. Pipes are making an appearance, allowing raw products to be transported through various separators and filters, optimizing refining within the station. Additionally, tanker drones will only be able to dock at storage buildings.
Planetary Mechanics: The planet is now composed of tiles. Building infrastructure on one of them grants you its control; of course, other stations can do the same. Resources are becoming scarcer, making control of certain territories crucial.
Development is progressing well, and we truly feel that the bulk of the work is behind us!
Thank you so much for your patience and support!
Source
