What changed
0 fixes1 addition0 changes0 removals
addedFinally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons :SD2DGreen: :SD2DStar: :SD2DHypersquare: :SD2DPlanet: :SD2DRed:, and the usual deal with Badges. Another addition that has been long awaited is the fith enemy: The Hybrid Star. It has multiple layers protecting it's highly active core that will errupt when disturbed. Beware. Finally, I've made some changes to Asteroid Defence and Dodge, to makes some tweeks and to fix some bugs. Thanks for your help :D Update log entry in README: Update 0.9.7: - Invaders: Decreased asteroid orbit decay rate - Invaders: Decreased player projectile speed - Dodge: Increased Dare Devil Multiplier increase rate - Bugfix: Invaders: Moved turret rotation from update(fps) to fixedupdate(physics) Update 0.9.6: - Game: Added HybridStar (Boss) - Game: Improved player tracking selection - Bugfix: Rank: removed double added missing
Space Drifters 2D changes
addedFinally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons :SD2DGreen: :SD2DStar: :SD2DHypersquare: :SD2DPlanet: :SD2DRed:, and the usual deal with Badges. Another addition that has been long awaited is the fith enemy: The Hybrid Star. It has multiple layers protecting it's highly active core that will errupt when disturbed. Beware. Finally, I've made some changes to Asteroid Defence and Dodge, to makes some tweeks and to fix some bugs. Thanks for your help :D Update log entry in README: Update 0.9.7: - Invaders: Decreased asteroid orbit decay rate - Invaders: Decreased player projectile speed - Dodge: Increased Dare Devil Multiplier increase rate - Bugfix: Invaders: Moved turret rotation from update(fps) to fixedupdate(physics) Update 0.9.6: - Game: Added HybridStar (Boss) - Game: Improved player tracking selection - Bugfix: Rank: removed double added missing
Finally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons :SD2DGreen: :SD2DStar: :SD2DHypersquare: :SD2DPlanet: :SD2DRed:, and the usual deal with Badges. Another addition that has been long awaited is the fith enemy: The Hybrid Star. It has multiple layers protecting it's highly active core that will errupt when disturbed. Beware. Finally, I've made some changes to Asteroid Defence and Dodge, to makes some tweeks and to fix some bugs. Thanks for your help :D Update log entry in README: Update 0.9.7:
- Invaders: Decreased asteroid orbit decay rate
- Invaders: Decreased player projectile speed
Dodge: Increased Dare Devil Multiplier increase rate - Bugfix: Invaders: Moved turret rotation from update(fps) to fixedupdate(physics) Update 0.9.6: - Game: Added HybridStar (Boss) - Game: Improved player tracking selection - Bugfix: Rank: removed double added missing