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Steam News15 June 201511y ago

Update 0.6.2 (and 0.6.1)

Updates for Space Drifters 2D. This update adds a new enemy to the Endless Mode, improves Race Selection, Menu Navigation, scoring, and also flight controls.

Full notes

Full Space Drifters 2D update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedUpdates for Space Drifters 2D. This update adds a new enemy to the Endless Mode, improves Race Selection, Menu Navigation, scoring, and also flight controls. From the feedback I’ve had I’ve realised many use primarily the RCS* (right stick of xbox controller) to thrust around whereas it’s intended to be used for trajectory adjustments and moving side to side, so currently forward and backward RCS has been disabled and in one of the next updates I’ll make two options for RCS: ‘simple’ and ‘full’. While you can still bind axes to vertical RCS, the input will not affect flight. As for the new enemy, it’s a new addition to the Unstable Star family, that shoots projectiles. These projectiles will track you like the stars do and instead of dealing damage it will disable shields and impede movement for a few seconds. This new enemy isn’t a frequent as any of the others, and I’ve not changed any of the other spawn rates to accommodate it, but over the next few updates your feedback will help me balance it. Update log entry in the README: Update 0.6.2: - Endless: Added Medium Unstable Star - Race: Added planet course selection slider - Race: Added ability to choose number of laps - MainMenu: Improved navigation - Game: Disabled forward an backward RCS to encourage use of main thruster - Game: changed Endless scoring Update 0.6.1: - Bugfix: Race: Second player wasn’t triggering end lap - Bugfix: Race: Left and Right sides were being cut on lower resolutions - Bugfix: Race: Planet circuit was being picked by RNG

Space Drifters 2D changes

addedUpdates for Space Drifters 2D. This update adds a new enemy to the Endless Mode, improves Race Selection, Menu Navigation, scoring, and also flight controls. From the feedback I’ve had I’ve realised many use primarily the RCS* (right stick of xbox controller) to thrust around whereas it’s intended to be used for trajectory adjustments and moving side to side, so currently forward and backward RCS has been disabled and in one of the next updates I’ll make two options for RCS: ‘simple’ and ‘full’. While you can still bind axes to vertical RCS, the input will not affect flight. As for the new enemy, it’s a new addition to the Unstable Star family, that shoots projectiles. These projectiles will track you like the stars do and instead of dealing damage it will disable shields and impede movement for a few seconds. This new enemy isn’t a frequent as any of the others, and I’ve not changed any of the other spawn rates to accommodate it, but over the next few updates your feedback will help me balance it. Update log entry in the README: Update 0.6.2: - Endless: Added Medium Unstable Star - Race: Added planet course selection slider - Race: Added ability to choose number of laps - MainMenu: Improved navigation - Game: Disabled forward an backward RCS to encourage use of main thruster - Game: changed Endless scoring Update 0.6.1: - Bugfix: Race: Second player wasn’t triggering end lap - Bugfix: Race: Left and Right sides were being cut on lower resolutions - Bugfix: Race: Planet circuit was being picked by RNG

Updates for Space Drifters 2D. This update adds a new enemy to the Endless Mode, improves Race Selection, Menu Navigation, scoring, and also flight controls. From the feedback I’ve had I’ve realised many use primarily the RCS* (right stick of xbox controller) to thrust around whereas it’s intended to be used for trajectory adjustments and moving side to side, so currently forward and backward RCS has been disabled and in one of the next updates I’ll make two options for RCS: ‘simple’ and ‘full’. While you can still bind axes to vertical RCS, the input will not affect flight. As for the new enemy, it’s a new addition to the Unstable Star family, that shoots projectiles. These projectiles will track you like the stars do and instead of dealing damage it will disable shields and impede movement for a few seconds. This new enemy isn’t a frequent as any of the others, and I’ve not changed any of the other spawn rates to accommodate it, but over the next few updates your feedback will help me balance it.

Update log entry in the README

Update 0.6.2:

  • Endless: Added Medium Unstable Star
  • Race: Added planet course selection slider
  • Race: Added ability to choose number of laps
  • MainMenu: Improved navigation

Game

Disabled forward an backward RCS to encourage use of main thruster - Game: changed Endless scoring Update 0.6.1: - Bugfix: Race: Second player wasn’t triggering end lap - Bugfix: Race: Left and Right sides were being cut on lower resolutions - Bugfix: Race: Planet circuit was being picked by RNG

Source

Steam News / 15 June 2015

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