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- Space Dingus
Space Dingus Developer Log #10
Trying out a slightly new format for how I do these developer logs. I'm going to have a steady format of one top news item, then a summary of highlights from the past month, then what we're currently or soon working on.…
Event14 changesGameplayUI/audio - Space Dingus
Space Dingus Developer Log #9
Still crushed with work! We ended up devoting a lot of work time this month to a new location type. It was one that has a lot of new technology involving multiple entrances/exits and multiple floors. We did this because…
Event21 changesGameplayPerformance - Space Dingus
Space Dingus Developer Log #8
We're still really busy. We're shooting for something big for Space Dingus in late July, to coincide with Death Road to Canada. I can't say what it is yet, but it's keeping us crushed with work. This developer log will…
Event16 changesGameplayServer - Space Dingus
Space Dingus Developer Log #7
We've been swamped! We keep having to shift back and forth between small parts and big new systems. Network code, UI, game logic, character customization work, and a revamped Mission Select menu. As I've said in previou…
Event22 changesFixServer - Space Dingus
Space Dingus Developer Log #6
More playtesting, more tweaks. We've expanded playtesting a bit since last month, but have not opened the floodgates yet. A lot of our time has been responding to feedback, so we ended up working on a wide range of smal…
Event18 changesFixPerformance - Space Dingus
Space Dingus Developer Log #5
We have been very busy this month. Testing with new players has pointed out a lot more work that we needed to do. Lots of tweaks, lots of optimization and fixes, mostly related to online multiplayer. This month's devlog…
Event13 changesPerformanceUI/audio - Space Dingus
Space Dingus Developer Log #4
This Developer log is a little late! It was supposed to come out Friday. I got really sick for awhile, and am just recovering. This post will be a little shorter than normal. After the news from this month, I will be ta…
Patch notes8 changesUI/audioWorkshop - Space Dingus
Space Dingus Developer Log #3
In this Developer Log, I am going to talk about our progress towards the Steam Playtest and what we're doing next. Then below that, a big section on the current state of our Space Stations. Road to Playtest New things s…
Security10 changesPerformanceUI/audio - Space Dingus
Space Dingus Developer Log #2
In this Developer Log, I am going to talk about our plans for how the controls in Space Dingus will work. This includes sections on how the Special Weapon Slot will work, which is tied to the Right Mouse Button. But fir…
Patch notes22 changesUI/audioBalance - Space Dingus
Space Dingus Developer Log #1
Hello! As promised, this is the start of our monthly news updates for Space Dingus development. I'll be posting big summaries of what we've done in the previous month. This update was on the last Thursday of the month,…
Event13 changesGameplayUI/audio - Space Dingus
Space Dingus Playtest Signups Available!
We've been really busy at work with a planned alpha version Playtest for Space Dingus! You can now sign up for a chance to play it in the future. Just go to the Steam Store page, and there will be a link at the top wher…
Patch notes4 changesBalanceCompatibility - Space Dingus
Space Dingus Early Q&A
We've got a lot of questions asked from Discord, Steam comments, and the Youtube comments for the trailer. I thought I'd answer a bunch of them in one place! I've separated them into sections, for easier reading: Multip…
Event25 changesFixBalance - Space Dingus
Space Dingus Announcement + What's Next!
Welcome to SPACE DINGUS! We're developing this game as a followup and Spiritual Successor to Death Road to Canada. We're going to be keeping a lot of familiar gameplay compared to Death Road, such as the Choose your own…
Event4 changesGameplayStore






