What changed
0 fixes1 addition2 changes0 removals
changedv1.02: Some menu and UI improvements, more flexibility for single-keyboard play, wave improvements, and a couple of bug fixes including better analog stick support.
addedFeature Updates! x Added the starfield to main menu and logo loading. It now persists throughout all menus and modes, unifying the look of the game a bit more. x P1 Keyboard player now supports F and G for left and right (this means that Keyboard P4 and P1 can more easily share a single keyboard). x The controller layouts are now shown in the options or paused screens when the 'Controller Layout' option is selected (instead of displaying them in the main menu). x Added 'use directional first' in certain kinds of menus to prevent misclicks. x Added some slight action delay when pausing the game to prevent misclicks. x All ships in versus mode have shields on during between wave countdowns to minimize griefing while selecting ships and between waves. x The in-between wave timer is now 10 seconds instead of 700 frames x New players spawned in the middle of a wave start out destroyed and must be repaired by allies
changedBugfixes: x Game now counts destroyed ships properly for game over even if there are extra AI x When using an Analog stick, the acceleration and fuel usage now depends on hard you tilt up x Waves do not start if other players are still selecting a ship x Enemies won't spawn while players are between waves
Space Debris changes
changedv1.02: Some menu and UI improvements, more flexibility for single-keyboard play, wave improvements, and a couple of bug fixes including better analog stick support.
addedFeature Updates! x Added the starfield to main menu and logo loading. It now persists throughout all menus and modes, unifying the look of the game a bit more. x P1 Keyboard player now supports F and G for left and right (this means that Keyboard P4 and P1 can more easily share a single keyboard). x The controller layouts are now shown in the options or paused screens when the 'Controller Layout' option is selected (instead of displaying them in the main menu). x Added 'use directional first' in certain kinds of menus to prevent misclicks. x Added some slight action delay when pausing the game to prevent misclicks. x All ships in versus mode have shields on during between wave countdowns to minimize griefing while selecting ships and between waves. x The in-between wave timer is now 10 seconds instead of 700 frames x New players spawned in the middle of a wave start out destroyed and must be repaired by allies
changedBugfixes: x Game now counts destroyed ships properly for game over even if there are extra AI x When using an Analog stick, the acceleration and fuel usage now depends on hard you tilt up x Waves do not start if other players are still selecting a ship x Enemies won't spawn while players are between waves
v1.02: Some menu and UI improvements, more flexibility for single-keyboard play, wave improvements, and a couple of bug fixes including better analog stick support.
Feature Updates! x Added the starfield to main menu and logo loading. It now persists throughout all menus and modes, unifying the look of the game a bit more. x P1 Keyboard player now supports F and G for left and right (this means that Keyboard P4 and P1 can more easily share a single keyboard). x The controller layouts are now shown in the options or paused screens when the 'Controller Layout' option is selected (instead of displaying them in the main menu). x Added 'use directional first' in certain kinds of menus to prevent misclicks. x Added some slight action delay when pausing the game to prevent misclicks. x All ships in versus mode have shields on during between wave countdowns to minimize griefing while selecting ships and between waves. x The in-between wave timer is now 10 seconds instead of 700 frames x New players spawned in the middle of a wave start out destroyed and must be repaired by allies
Bugfixes: x Game now counts destroyed ships properly for game over even if there are extra AI x When using an Analog stick, the acceleration and fuel usage now depends on hard you tilt up x Waves do not start if other players are still selecting a ship x Enemies won't spawn while players are between waves