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Steam News12 September 20196y ago

Thank You & Work on Assault

Thank you everyone for your support so far. I have used the money to hire a producer for making a custom song for the upcoming Assault game mode.

Full notes

Full Space Dance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedFor the music style, we tried for a fast complex electronic sound, or complextro for short, while the overall layout is more like psychedelic trance where things fade in and out all the time. And to give the entire thing a sense of progress, as you blast through waves of colorful geometric shapes, we went with a formulaic big-room layout with peaceful breaks and multiple hard-hitting drops. But of course, given that this is video game music, we had to make the intro and outro short and succinct. Plus it's quite fast in general, as this mode will hopefully be even more chaotic than the first one.

Space Dance changes

changedFor the music style, we tried for a fast complex electronic sound, or complextro for short, while the overall layout is more like psychedelic trance where things fade in and out all the time. And to give the entire thing a sense of progress, as you blast through waves of colorful geometric shapes, we went with a formulaic big-room layout with peaceful breaks and multiple hard-hitting drops. But of course, given that this is video game music, we had to make the intro and outro short and succinct. Plus it's quite fast in general, as this mode will hopefully be even more chaotic than the first one.

Thank you everyone for your support so far. I have used the money to hire a producer for making a custom song for the upcoming Assault game mode. You can already listen in:

Spotify iTunes Apple Music Deezer Tidal Google Play Music YouTube Music SoundCloud

For the music style, we tried for a fast complex electronic sound, or complextro for short, while the overall layout is more like psychedelic trance where things fade in and out all the time. And to give the entire thing a sense of progress, as you blast through waves of colorful geometric shapes, we went with a formulaic big-room layout with peaceful breaks and multiple hard-hitting drops. But of course, given that this is video game music, we had to make the intro and outro short and succinct. Plus it's quite fast in general, as this mode will hopefully be even more chaotic than the first one.

Source

Steam News / 12 September 2019

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