In this update5
Full notes
Full Space Chef update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Space Chef changes
We’re excited to roll out a major post-launch update for Space Chef, packed with fixes, polish, and quality-of-life improvements based directly on your feedback. From the moment we launched, you’ve been helping us track bugs, suggest changes, and share both what you love and what could be better. This update is our way of saying thank you.
We’ve been overwhelmed (in the best way!) by the positivity in your reviews. It means the world to our small team to see thousands of players enjoying the game we’ve poured nearly seven years into.
A lot of you wrote a positive review hoping that we would fix some things in a future update, and that's what this update is all about. We've really tried to read and analyze all reviews, both positive and negative, all forum posts and all Discord threads.
Can't wait to play? Then play right now!
The update is out as you read this. Just start Steam and let it update, and get cooking! Check out the video covering the patch here!
[dynamiclink href="https://www.youtube.com/watch?v=imEGAZF3nBw"] [dynamiclink href="https://store.steampowered.com/app/1272290/Space_Chef"]
A quick summary of all the things we've updated
Quality of life updates and new features
Better progression clarity
Faster progression, less grind
Less frustration and spoilage
Things are now more durable
Things are now less expensive
Machines and restaurant mechanics are easier to understand
Major bug fixes
For the juicy details, keep reading!
Quality of life updates and new features
There are some things that a lot of you were asking for, and we're incredibly happy to be able to offer these things:
You asked for it, and we hereby give you… a larger inventory! When you reach 2 stars, you unlock 30 inventory slots!
You can craft and cook items when away from home, as long as you have the materials.
You can remove items from the food menu with a simple click on the menu
Hovering over a crate now shows a preview of what's inside
The quest tracker now switches to the quest you just made progress on
Pin a recipe/blueprint and have it easily accessible on the left side
You can cancel restaurant orders
If your restaurant has more than 6 customers, you'll get more time per order
Better progression clarity
Yes, we were a little too confident in our own cleverness when doing the puzzles in the game. We’d hoped for a fun and mysterious sense of progression, but instead got a bit of a cryptic mess.
All upcoming blueprints to be unlocked while levelling up skills are now shown in the Gastropedia —o more surprises! It’s a lot easier to know what skills you need to progress, to get those Advanced Solar Panels or a Gas Gun.
Each NPC's current location can now be seen in the Gastropedia. No need to run around hunting and discovering empty locations.
We rewrote all 33 quest descriptions to make them clearer and added some hints to make it a lot easier to progress without spoiling too much
We added a total of 12 new radio messages that give hints about things like machetes, pickaxes, robot dogs, alien gas, quartz and last but not least: Marty's Top 5 Energizing Drinks.
Faster progression, less grind
This is a tricky one, as a lot of you enjoyed the slow and steady pace, but a lot of other players thought that the game progressed too slowly and were impatient to see what's next. Being able to reach the Outer Zone faster was a common request.
All skills and
Source
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