In this update5
Full notes
Full Space Bross update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
Space Bross changes
Hey everyone!
Your continued support and feedback mean the world to us! With this update, we’re introducing a brand-new planet, new enemies, a revamped perk system, and some exciting balance changes. Oh, and trust us, things are about to get even better!
New Planet: Scrapheim
Welcome to Scrapheim, a vast galactic junkyard that has become a dangerous, hive-minded machine collective. Once just a scrapyard of discarded tech, an advanced quantum AI has taken control, forging the planet into a synchronized mechanical force. Every pile of scrap, every rusting machine, everything now serves a singular purpose: to expand and upgrade. Expect coordinated machine attacks and unpredictable threats as you explore this ever-evolving wasteland.
New Monsters
Scrapheim wouldn’t be complete without some deadly new foes. Meet your latest nightmares:
Crawler-X – Agile and relentless, this machine is built for pursuit. Grim-Trailer – A massive moving behemoth that crushes everything in its path. Shredder Drill – A burrowing menace that strikes from below. Scav-Tek – A scavenger bot that steals resources from fallen enemies. Scrap-Guard – The enforcer of the hive mind, built for pure destruction. Vulture-Drone – A hovering menace that attacks from above. Raven-Wing – A stealthy aerial hunter that strikes when you least expect it.
Map Design Improvements
We’ve made significant changes to map design for a more engaging and strategic gameplay experience. Expect better layouts, improved navigation, and more dynamic encounters!
New Perk System
It’s here! A classic but essential addition, the Perk System. You’ve seen it before, but trust us, it’s going to make gameplay way more engaging. Choose the right perks to shape your playstyle and dominate the battlefield. And this is just the beginning… we’re planning to expand it even further!
UI Updates
Based on your feedback, we’ve given the UI another overhaul for a cleaner, more intuitive experience.
Meta Changes
We’re always fine-tuning the balance, and here’s what’s changed this time;
Shotgun:
Now fires in rounds, allowing multiple shots per run. Increased range, damage, and spread for a more satisfying blast.
Rifle:
Reduced reload speed to maintain steady fire. Slightly lower damage, but increased attack speed for better DPS.
Sniper Rifle:
Decreased reload time so you can land shots faster. Increased damage to maintain its role as a high-risk, high-reward weapon.
Skills
Rage: All stat buffs have been increased, making it even more powerful in battle.
What’s Next?
Now that Scrapheim is here, it’s time for the fun part, making it even better!
The map is changing AGAIN! We’ve identified some areas for improvement, and this time, trust us, it’s going to be way better. -Game flow improvements we’re making the overall experience smoother and more engaging. -More weapon and turret balance changes are coming soon! -Perk system expansion, we’re just getting started, and we have big plans to make it even deeper and more rewarding.
That’s it for now! Keep sharing your feedback, and we’ll see you in Scrapheim!
Source
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