Full notes
Full Space Bross update
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What changed
- Maps
- UI and audio
Space Bross changes
We’re beyond excited to finally share this journey with you—our years of dreaming and creating are coming to life, and we can’t wait for you to be a part of it. It’s no secret that plenty of developers start PC game projects filled with passion, and even if the journey isn’t easy, they keep going. Lavega Games is one of those studios: we’ve imagined Space Bross for a long time, and now feels like the perfect moment to pour our energy into this game and make it something truly memorable. Lavega Games began as a team of three focused on mobile games but always with a love for PC gaming. That love led us to expand into creating a game that’s not only unique and fun but also distinctly ours. Our team has now grown to ten, united by a common dream: to stay independent as long as we can, making games that we—and hopefully you—will cherish.
What’s Space Bross and Why Does It Have an Extra “S”?
Space Bross combines roguelike thrills with strategic tower defense elements in a vibrant, hand-drawn 2.5D world where every decision makes a difference. It’s a mix of adventure, quirky characters, and just the right touch of humor.
The story centers on an astronaut’s mission to save his unlikely best friend—a courageous little chicken kidnapped by a mysterious force. Fueled by determination, our hero journeys across dangerous planets, building strongholds and defenses against relentless enemies. Each encounter, from cunning foes to towering bosses, brings him closer to reuniting with his feathered friend.
Originally, we imagined Space Bross as a mobile game with a story-driven twist—a rarity in the mobile space back then. But as our vision grew, so did our ambition. We shifted focus to our true passion: PC gaming. And about that extra “S” in Bross… there’s a little secret there, which we’ll reveal as you progress in the game!
Space Bross will first launch on Steam, and after the full release, we plan to bring it to Steam Deck, PlayStation, Xbox, and Switch.
The Progress So Far
We started brainstorming Space Bross in March 2024 and took our time to build something special. After countless discussions about story, art direction, and game mechanics, we officially kicked off development in June 2024, with the first planet as our starting point.
Our announcement trailer gives a glimpse of what’s to come, but as mentioned, we’re still in the pre-alpha stage. Our plan is to conduct playtests with one planet around mid-December and release a demo just after Steam Next Fest in April 2025. For Early Access, we aim to make three planets available, each fully playable.
What’s Next?
Our first planet, currently named Floraven, features a rich world of different biomes, seven creatures (including a boss), a variety of turrets, and unique backgrounds. We’re finalizing line art, color palettes, and evolving gameplay mechanics to make Floraven feel alive and immersive.
In our next devlog, we’ll share in-depth updates, including design choices we’ve embraced or abandoned, recent UI adjustments, and insights into our branding process.
Thank you for reading and supporting us from the very beginning.
Your feedback means the world to us. If you’d like to receive weekly updates, join our discussions, or get to know our studio better, we invite you to join our communities on Discord, Reddit, and X.
Talk to you soon!
Source
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