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Steam News10 May 20224y ago

Beta Build 1.43 Now Available:

Builds 1.41, and 1.42 were minor hotfixes, released last week, that only contained minor tweaks and bug fixes. Build 1.43 deserves it's own announcement as it brings much bigger changes that may go unnoticed otherwise.

Full notes

Full Space Bob vs. The Replicons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Compatibility
addedSpeedrun Changes:Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ticking until you defeat the mothership.
addedSpeedrun Changes:IMPORTANT: If you were in the middle of a game, prior to build 1.43, it will not register to the Full Game speedrun leaderboards in build 1.43 UNLESS you had never died or used the Jump Gate while playing on the previous build. If in doubt use the new Reset button to start a new game, or ask for more info.
changedThe new Reset button:This can be found in the Invasion Mode section on the game select screen. Holding the button for four seconds will reset Invasion Mode back to Act 1, reset your speedrun timer and wipe Dave's memory. If you have played a lot of Space Bob, and Dave isn't saying much anymore, this button will make him forget he ever met Bob and he'll be full of small talk and advice once again.
changedThe new Reset button:Please be aware that wiping Dave's memory affects Survival Mode too, so you may find Dave repeating tips and advice he's already told you in that game mode too. It doesn't reset anything else in survival mode though.
changedThe new Reset button:This button replaces the old semi-secret "hold 'F7' at the main menu" developer tool that also reset the game.
changedRask damage has been more than halved:Rasks are the jumpy, rolling purple Replicons that everyone hates. Well they became sad at being so hated and decided to be a bit more friendly. Their previous damage of 2.7 has been reduced to 1.3 after some dedicated playtesting.

Space Bob vs. The Replicons changes

addedMain update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ticking until you defeat the mothership.
addedIMPORTANT: If you were in the middle of a game, prior to build 1.43, it will not register to the Full Game speedrun leaderboards in build 1.43 UNLESS you had never died or used the Jump Gate while playing on the previous build. If in doubt use the new Reset button to start a new game, or ask for more info.
changedThis can be found in the Invasion Mode section on the game select screen. Holding the button for four seconds will reset Invasion Mode back to Act 1, reset your speedrun timer and wipe Dave's memory. If you have played a lot of Space Bob, and Dave isn't saying much anymore, this button will make him forget he ever met Bob and he'll be full of small talk and advice once again.
changedPlease be aware that wiping Dave's memory affects Survival Mode too, so you may find Dave repeating tips and advice he's already told you in that game mode too. It doesn't reset anything else in survival mode though.
changedThis button replaces the old semi-secret "hold 'F7' at the main menu" developer tool that also reset the game.

Builds 1.41, and 1.42 were minor hotfixes, released last week, that only contained minor tweaks and bug fixes. Build 1.43 deserves it's own announcement as it brings much bigger changes that may go unnoticed otherwise.

Speedrun Changes:

Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ticking until you defeat the mothership.

Due to this change, the Jump Gate speedrun should now be done from the start of Act 1 because if you try to do it in a later act it will include the time spent playing through the previous acts. See below for how to reset the timer.

IMPORTANT: If you were in the middle of a game, prior to build 1.43, it will not register to the Full Game speedrun leaderboards in build 1.43 UNLESS you had never died or used the Jump Gate while playing on the previous build. If in doubt use the new Reset button to start a new game, or ask for more info.

The new Reset button:

This can be found in the Invasion Mode section on the game select screen. Holding the button for four seconds will reset Invasion Mode back to Act 1, reset your speedrun timer and wipe Dave's memory. If you have played a lot of Space Bob, and Dave isn't saying much anymore, this button will make him forget he ever met Bob and he'll be full of small talk and advice once again.

Please be aware that wiping Dave's memory affects Survival Mode too, so you may find Dave repeating tips and advice he's already told you in that game mode too. It doesn't reset anything else in survival mode though.

This button replaces the old semi-secret "hold 'F7' at the main menu" developer tool that also reset the game.

Rask damage has been more than halved:

Rasks are the jumpy, rolling purple Replicons that everyone hates. Well they became sad at being so hated and decided to be a bit more friendly. Their previous damage of 2.7 has been reduced to 1.3 after some dedicated playtesting.

Yes, they did too much damage. They were always meant to be deadly, but their damage comes from a time when the whole game was far more dangerous. Damage throughout the rest of the game was slowly reduced but the Rasks remained a little too lethal especially if they managed to attach themselves to Bob.

It's now possible to shoot them off and survive as long as you're quick and you're are wearing at least some form of armor. If you get a chance to test this change let me know what you think. I want them to remain feared and dangerous, but I don't want them to cause quite so much frustration as before.

This build is a release candidate:

No more changes are planned for Main Update 14 and so if you find any last minute issues let me know. If all goes well the plan is for it to exit beta next Monday (May 16th).

As a side note: I'll also be updating the big speedrunning guide that was posted last week too, to reflect the changes in build 1.43. If you didn't see it before you can find it here and it should be updated by the end of tomorrow (May 11th): https://steamcommunity.com/sharedfiles/filedetails/?id=2804067995

Source

Steam News / 10 May 2022

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