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Steam News28 December 20241y ago

v1.0.10

Hi folks, this update brings some freshly cooked changes to make the game less clunky :) Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes Hope you'll like the

Full notes

Full Space Architect update

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What changed

2 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
addedAdded tooltip to button hiding quest tracker
changedCrewmate turns in movement direction
fixedFix game loading with 'station under attack' when no attack is happening (will work for new saves only)
fixedFix game staying in uneasy music after pushing back on bunny protectors
changedUI Fix - resolve input field to not reacting to Esc key
changedUI Fix - prevent reselecting input field by double clicking Enter

Hi folks, this update brings some freshly cooked changes to make the game less clunky :) Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes

Hope you'll like them :)

  • Handle big export jobs - split them into easier-to-execute parts

  • Respect pipe outputted resources in planned (but not executable) jobs

  • Show representation of reserved space in the device (crewmates plans to put there something)

  • Added tooltip to button hiding quest tracker

  • quest about clearing scrap - point at the last 2 scrap devices

  • Crewmate turns in movement direction

  • Smarter defense targetting for turrets

  • Fix game loading with 'station under attack' when no attack is happening (will work for new saves only)

  • Fix game staying in uneasy music after pushing back on bunny protectors

  • optimize looking for defense tower targets a bit

  • UI Fix - resolve input field to not reacting to Esc key

  • UI Fix - prevent reselecting input field by double clicking Enter

  • Lang fixes - secure survival supplies quest - better description

Source

Steam News / 28 December 2024

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