Full notes
Full Space Architect update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Hi folks, this update brings some freshly cooked changes to make the game less clunky :) Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes
Hope you'll like them :)
Handle big export jobs - split them into easier-to-execute parts
Respect pipe outputted resources in planned (but not executable) jobs
Show representation of reserved space in the device (crewmates plans to put there something)
Added tooltip to button hiding quest tracker
quest about clearing scrap - point at the last 2 scrap devices
Crewmate turns in movement direction
Smarter defense targetting for turrets
Fix game loading with 'station under attack' when no attack is happening (will work for new saves only)
Fix game staying in uneasy music after pushing back on bunny protectors
optimize looking for defense tower targets a bit
UI Fix - resolve input field to not reacting to Esc key
UI Fix - prevent reselecting input field by double clicking Enter
Lang fixes - secure survival supplies quest - better description
Source
Changelog.gg summarizes and formats this update. How we read updates.
