Full notes
Full Space Architect update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Space Architect changes
Hi there!
Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)
Change - Device Out Pipe - randomize item to be outputted
Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated
Bug solved - correctly load unsigned trade
prevent deconstruction of a guest dock with locked trade and last storage device
Added notification when there are a lot of dropped items
prevent shortcut activation if a button is not interactable
update default keymap for 0.1 speed to BackQuote
clean folder before saving (less mess)
requester is built inside (as stated in the build description)
Clearer Pump placement requirements
Source
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