In this update3
Full notes
Full Space Aces update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
Space Aces changes
New features
Max FPS cap setting introduced. Currently, it does not cap the frames accurately due to issues with vsync. This will be "fixed" once mods also support the FPS cap (You can still make use of this feature now though!) (Capping at higher frame rate than your screen HZ will only offer worse performance)
Optimization
Portal update calculations are no longer running when not visible.
Ship engine update calculations are no longer running when not visible.
Laser and Missile projectiles no longer render when not in viewport.
Explosions no longer render when not in viewport.
Adjusted the texture unload timer to be less aggressive. The timer now also checks whether user is in heavy action gameplay, and if such, it will delay the unloading till either user is in calmer environment, or a set timer runs out. This will help players that are more prone to stutters, have a smoother game.
Fixes
Assembly now uses server time to display time left instead of local.
Source
Changelog.gg summarizes and formats this update. How we read updates.
