HomeGamesUpdatesPricingMethodology
Steam News13 April 20262mo ago

Patch notes 13.04.2026 - 1.8.8.020

New features Max FPS cap setting introduced. Currently, it does not cap the frames accurately due to issues with vsync.

In this update3

Full notes

Full Space Aces update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change4 removals
  • Performance
  • Server
fixedNew featuresMax FPS cap setting introduced. Currently, it does not cap the frames accurately due to issues with vsync. This will be "fixed" once mods also support the FPS cap (You can still make use of this feature now though!) (Capping at higher frame rate than your screen HZ will only offer worse performance)
removedOptimizationPortal update calculations are no longer running when not visible.
removedOptimizationShip engine update calculations are no longer running when not visible.
removedOptimizationLaser and Missile projectiles no longer render when not in viewport.
removedOptimizationExplosions no longer render when not in viewport.
changedOptimizationAdjusted the texture unload timer to be less aggressive. The timer now also checks whether user is in heavy action gameplay, and if such, it will delay the unloading till either user is in calmer environment, or a set timer runs out. This will help players that are more prone to stutters, have a smoother game.

Space Aces changes

fixedMax FPS cap setting introduced. Currently, it does not cap the frames accurately due to issues with vsync. This will be "fixed" once mods also support the FPS cap (You can still make use of this feature now though!) (Capping at higher frame rate than your screen HZ will only offer worse performance)
removedPortal update calculations are no longer running when not visible.
removedShip engine update calculations are no longer running when not visible.
removedLaser and Missile projectiles no longer render when not in viewport.
removedExplosions no longer render when not in viewport.

New features

  • Max FPS cap setting introduced. Currently, it does not cap the frames accurately due to issues with vsync. This will be "fixed" once mods also support the FPS cap (You can still make use of this feature now though!) (Capping at higher frame rate than your screen HZ will only offer worse performance)

Optimization

  • Portal update calculations are no longer running when not visible.

  • Ship engine update calculations are no longer running when not visible.

  • Laser and Missile projectiles no longer render when not in viewport.

  • Explosions no longer render when not in viewport.

  • Adjusted the texture unload timer to be less aggressive. The timer now also checks whether user is in heavy action gameplay, and if such, it will delay the unloading till either user is in calmer environment, or a set timer runs out. This will help players that are more prone to stutters, have a smoother game.

Fixes

  • Assembly now uses server time to display time left instead of local.

Source

Steam News / 13 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.