HomeGamesUpdatesPricingMethodology
Steam News25 March 20215y ago

Devlog #8: More core mechanics improvements and a gantry

Dear Engineers! Thank you for interest and checking out 8th devlog for Soyuz Constructors! Let’s jump straight to the interesting part. That is, recent development progress!

In this update1

Full notes

Full Soyuz Constructors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Balance
  • Workshop
addedDear Engineers!Currently, all of our efforts go into core mechanics of the game, to make sure we deliver the best gameplay experience possible! While your task in the game will be to build rocket engines with certain requirements, we would also like to give you some freedom during the process. Therefore, we’ve added some small but, as we believe, important changes.
changedDear Engineers!Snapped parts will now fall off the core if you put weight on them without fastening them first. If only a few screws were holding the material in place, the impact of component tearing off the core will destroy these screws. Therefore, it’s best to not leave the work only half-done, as you can permanently lose some of your resources!
fixedDear Engineers!Does it mean there is a fixed order you have to follow while building your rocket engine? Not necessarily! If you join two parts together into one, you can snap it to the core part and take it away anytime, without damage to any of the screws.
addedDear Engineers!Joining parts together creates a module, which from this point onwards works as a single part. It gives you more possibilities during your building process, as you don’t have to work on separate parts and join them one by one. Instead, you can combine many small parts into modules and make your job a little easier!
changedDear Engineers!You can use it to move around heavy parts in your workshop that would be impossible to move on your own. Did you finish assembling a module and would like to bring it closer to the other parts of your engine? Place gantry over it and move it!
changedDear Engineers!Stay tuned for upcoming updates and if you would like to talk about the game, join our Discord Community ! If you have any suggestions or ideas, don't hesitate to let us know!

Soyuz Constructors changes

addedCurrently, all of our efforts go into core mechanics of the game, to make sure we deliver the best gameplay experience possible! While your task in the game will be to build rocket engines with certain requirements, we would also like to give you some freedom during the process. Therefore, we’ve added some small but, as we believe, important changes.
changedSnapped parts will now fall off the core if you put weight on them without fastening them first. If only a few screws were holding the material in place, the impact of component tearing off the core will destroy these screws. Therefore, it’s best to not leave the work only half-done, as you can permanently lose some of your resources!
fixedDoes it mean there is a fixed order you have to follow while building your rocket engine? Not necessarily! If you join two parts together into one, you can snap it to the core part and take it away anytime, without damage to any of the screws.
addedJoining parts together creates a module, which from this point onwards works as a single part. It gives you more possibilities during your building process, as you don’t have to work on separate parts and join them one by one. Instead, you can combine many small parts into modules and make your job a little easier!
changedYou can use it to move around heavy parts in your workshop that would be impossible to move on your own. Did you finish assembling a module and would like to bring it closer to the other parts of your engine? Place gantry over it and move it!

Dear Engineers!

Thank you for interest and checking out 8th devlog for Soyuz Constructors! Let’s jump straight to the interesting part. That is, recent development progress! 🚀

Currently, all of our efforts go into core mechanics of the game, to make sure we deliver the best gameplay experience possible! While your task in the game will be to build rocket engines with certain requirements, we would also like to give you some freedom during the process. Therefore, we’ve added some small but, as we believe, important changes.

Snapped parts will now fall off the core if you put weight on them without fastening them first. If only a few screws were holding the material in place, the impact of component tearing off the core will destroy these screws. Therefore, it’s best to not leave the work only half-done, as you can permanently lose some of your resources!

Does it mean there is a fixed order you have to follow while building your rocket engine? Not necessarily! If you join two parts together into one, you can snap it to the core part and take it away anytime, without damage to any of the screws.

Joining parts together creates a module, which from this point onwards works as a single part. It gives you more possibilities during your building process, as you don’t have to work on separate parts and join them one by one. Instead, you can combine many small parts into modules and make your job a little easier!

Another change is the addition of gantry!

You can use it to move around heavy parts in your workshop that would be impossible to move on your own. Did you finish assembling a module and would like to bring it closer to the other parts of your engine? Place gantry over it and move it!

Stay tuned for upcoming updates and if you would like to talk about the game, join our Discord Community ! If you have any suggestions or ideas, don't hesitate to let us know!

Yours Sincerely, Soyuz Constructors Team

Source

Steam News / 25 March 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.