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Steam News11 March 20263mo ago

Sous Raccoon — Major Update : The Wild Offering

Steam post image The Wild Offering Update is Here! This is our biggest update yet. We're bringing a brand new stage, new monsters, new assistants, difficulty options, and a whole lot of polish. Let's get into it.

In this update8

Full notes

Full Sous Raccoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions16 changes2 removals
  • Maps
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Store
addedThe Wild Offering Update is Here!This is our biggest update yet. We're bringing a brand new stage, new monsters, new assistants, difficulty options, and a whole lot of polish. Let's get into it.
addedStage 3 — The Enchanted WildsA new world awaits — deep forest, ancient magic, and tribal secrets. Stage 3 is our largest map yet, and it comes with brand new mechanics that will change how you play.
addedStage 3 — The Enchanted WildsNew Systems:
addedStage 3 — The Enchanted Wilds🗿 Offering System Neglect the sacred statue and suffer a curse. Honor it regularly and earn powerful blessings. Managing your offerings adds a whole new layer of risk and reward on top of everything else.
changedStage 3 — The Enchanted WildsDimensional Holes Step in, pop out somewhere else. Use them cleverly — or get caught off guard.
changedStage 3 — The Enchanted WildsCrumble Platforms Stand on them too long and they're gone. Keep moving.
Perk Exchange ratio changed from 2:11

Sous Raccoon changes

addedThis is our biggest update yet. We're bringing a brand new stage, new monsters, new assistants, difficulty options, and a whole lot of polish. Let's get into it.
addedA new world awaits — deep forest, ancient magic, and tribal secrets. Stage 3 is our largest map yet, and it comes with brand new mechanics that will change how you play.
addedNew Systems:
added🗿 Offering System Neglect the sacred statue and suffer a curse. Honor it regularly and earn powerful blessings. Managing your offerings adds a whole new layer of risk and reward on top of everything else.
changedDimensional Holes Step in, pop out somewhere else. Use them cleverly — or get caught off guard.

Steam post image

The Wild Offering Update is Here!

This is our biggest update yet. We're bringing a brand new stage, new monsters, new assistants, difficulty options, and a whole lot of polish. Let's get into it.

Steam post image

Stage 3 — The Enchanted Wilds

A new world awaits — deep forest, ancient magic, and tribal secrets. Stage 3 is our largest map yet, and it comes with brand new mechanics that will change how you play.

New Systems:

🗿 Offering System Neglect the sacred statue and suffer a curse. Honor it regularly and earn powerful blessings. Managing your offerings adds a whole new layer of risk and reward on top of everything else.

Dimensional Holes Step in, pop out somewhere else. Use them cleverly — or get caught off guard.

Crumble Platforms Stand on them too long and they're gone. Keep moving.

New Assistants

  • Mary — The Possum MotherOur new meta pick. We've worked hard to make her strong without being broken. She's reliable, versatile, and worth getting to know.
  • Johny — The Bat Farmer: If you like running gold-heavy strategies, Johny is your guy. Play him right and your wallet will thank you.

You'll now see assistant models in the Lobby — and if you head into a Stage without selecting one, the game will remind you.

New Monsters Steam post imageThree new threats join the roster:

  • Runner - Blueberry Clam

  • Mage - Mage Squid

  • Caster - Wheat Mudskipper

Also updated:

  • Giver (Garic Crab) — Successfully deal with it and it'll now drop coins as a reward. High risk, actual payoff.

Difficulty Selection

You can now choose your difficulty before diving in. Whether you're here for a chill run or want to be punished — the choice is yours.

Balance Changes

  • All monsters now have more HP across all stages

  • Player upgrade cap has been added

  • Player hitbox has been reworked

New Language Support

Sous Raccoon is now available in 3 new languages:

  • 🇫🇷 French

  • 🇩🇪 German

  • 🇪🇸 Spanish

Gameplay & Quality of Life

  • You can no longer interact with the Chef before visiting the Merchant first — no more accidental mis-clicks

  • Tutorial now correctly displays the right button prompts for your input method

  • Pausing during a day transition is now disabled

  • Bird audio is now spatial/surround sound — you can tell which direction they're coming from (horizontal only)

  • Perk Exchange ratio changed from 2:1 1 : Day Count

  • Pirate Skin added 🏴‍☠️

  • Numerous bugs have been squashed. If you still find something broken, please let us know on Discord or any of our social media channels — we read everything.

What's Coming Next

We're not slowing down. Here's a look at what's on our roadmap:

  • Weapon System: Already in development — coming in the next major update.

  • Perk System Rework: We're exploring deeper Perk variety, difficulty tiers, and combo potential. Not locked in yet, but it's being actively designed.

  • New BossesTwo new bosses are planned. Stage 3 was originally going to get one — we didn't make it in time, but they're coming. We're also thinking about randomized boss encounters for more variety.
  • Stage 4: Design has started. We're not revealing the theme yet. Stay tuned.

  • Skin Gacha System: We want to move toward a gacha system for skins — but we need more skins first. For now, direct purchase stays. The pirate won't be the last.

  • Decoration System : Still on the plan. Whether it makes it before v1.0 launch depends on timing.

  • Co-op: Yes, we know. It's in active R&D. We're laying the groundwork now and hoping to ship it before v1.0 — it's a Major Plan feature and we're serious about it.

Thank you for playing Sous Raccoon. Every piece of feedback, every bug report, every kind word — it genuinely helps us build a better game.

— Novice Flow Team

Source

Steam News / 11 March 2026

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