In this update8
Full notes
Full Sous Raccoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
- UI and audio
- Store
Sous Raccoon changes
Steam post image
The Wild Offering Update is Here!
This is our biggest update yet. We're bringing a brand new stage, new monsters, new assistants, difficulty options, and a whole lot of polish. Let's get into it.
Steam post image
Stage 3 — The Enchanted Wilds
A new world awaits — deep forest, ancient magic, and tribal secrets. Stage 3 is our largest map yet, and it comes with brand new mechanics that will change how you play.
New Systems:
🗿 Offering System Neglect the sacred statue and suffer a curse. Honor it regularly and earn powerful blessings. Managing your offerings adds a whole new layer of risk and reward on top of everything else.
Dimensional Holes Step in, pop out somewhere else. Use them cleverly — or get caught off guard.
Crumble Platforms Stand on them too long and they're gone. Keep moving.
New Assistants
- Mary — The Possum MotherOur new meta pick. We've worked hard to make her strong without being broken. She's reliable, versatile, and worth getting to know.
Johny — The Bat Farmer: If you like running gold-heavy strategies, Johny is your guy. Play him right and your wallet will thank you.
You'll now see assistant models in the Lobby — and if you head into a Stage without selecting one, the game will remind you.
New Monsters Steam post imageThree new threats join the roster:
Runner - Blueberry Clam
Mage - Mage Squid
Caster - Wheat Mudskipper
Also updated:
Giver (Garic Crab) — Successfully deal with it and it'll now drop coins as a reward. High risk, actual payoff.
Difficulty Selection
You can now choose your difficulty before diving in. Whether you're here for a chill run or want to be punished — the choice is yours.
Balance Changes
All monsters now have more HP across all stages
Player upgrade cap has been added
Player hitbox has been reworked
New Language Support
Sous Raccoon is now available in 3 new languages:
🇫🇷 French
🇩🇪 German
🇪🇸 Spanish
Gameplay & Quality of Life
You can no longer interact with the Chef before visiting the Merchant first — no more accidental mis-clicks
Tutorial now correctly displays the right button prompts for your input method
Pausing during a day transition is now disabled
Bird audio is now spatial/surround sound — you can tell which direction they're coming from (horizontal only)
Perk Exchange ratio changed from 2:1 → 1 : Day Count
Pirate Skin added 🏴☠️
Numerous bugs have been squashed. If you still find something broken, please let us know on Discord or any of our social media channels — we read everything.
What's Coming Next
We're not slowing down. Here's a look at what's on our roadmap:
Weapon System: Already in development — coming in the next major update.
Perk System Rework: We're exploring deeper Perk variety, difficulty tiers, and combo potential. Not locked in yet, but it's being actively designed.
- New BossesTwo new bosses are planned. Stage 3 was originally going to get one — we didn't make it in time, but they're coming. We're also thinking about randomized boss encounters for more variety.
Stage 4: Design has started. We're not revealing the theme yet. Stay tuned.
Skin Gacha System: We want to move toward a gacha system for skins — but we need more skins first. For now, direct purchase stays. The pirate won't be the last.
Decoration System : Still on the plan. Whether it makes it before v1.0 launch depends on timing.
Co-op: Yes, we know. It's in active R&D. We're laying the groundwork now and hoping to ship it before v1.0 — it's a Major Plan feature and we're serious about it.
Thank you for playing Sous Raccoon. Every piece of feedback, every bug report, every kind word — it genuinely helps us build a better game.
— Novice Flow Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
